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"DFAC_guild;582093" wrote:
"No1_Wasxi;582021" wrote:
"DFAC_guild;581998" wrote:
What's the general consensus on mods for jawas.
I've just started leveling and starring but not sure how to plan out my mods yet.
I'm thinking something like this:
Chief Nebit = Speed, Tenacity, Health
Datcha = Potency, Crit damage, Health
Jawa = Crit damage, Potency, Health
Jawa Engineer = Potency, Speed, Health
Jawa Scavenger = Potency X2, Health
Thanks, off to farm potency mods!
Yeah it will be key for Jawas specially in raids!"Ugluk;582164" wrote:
"No1_Wasxi;582026" wrote:
"MD_Geist;581903" wrote:
Follow up our Droid topic about TM ranking after JE. It is not totally random you can manipulate the Order.
I have found, that for Droids use Nebit's Taunt first is the best idea, for Jawas this means one less CD for both AoEs (which are critical to control the battle) and JE TM+Crit push which means more turns, Action for the team etc.
But maybe Jawas at Arena will work different so testing will tell is how Nebit perfom with the rest of the Gang.
How do u manipulate the order? It can be quite important.
There's been a few threads in here of late focusing on JE and droid attack order. Have a hunt around.
I'll try!- For mods id say Potency/health will be huge for almost all of them. throw in some crit dmg as well because Youwill be able to have powerful crit dmg mods with Jawa team. I would put them on Jawa/Dathcha. I Think for raid and arena it will be key to keep the little buggers alive longer, also so some thermals will go off in arena
- For mods, in addition to what's been said, this strategy is almost universal:
Top Right - needs primary of speed
Middle Right - needs critical damage for attackers, health/protection for healers
Secondary speed stats are also good. You want as much speed as possible for JE - 200+ if you can get it. The faster he is, the more often you can use his recalibrate and patch up specials. Boosting speed is also beneficial to the others - especially in a raid setting. When the battles are drawn out, TM boost/reduction and speed are what let you hit without taking damage. That's how people ruled the pigs with ewoks in the first raid - although it was purely through synergy and abilities rather than mods. - Anyone running jawas have 5* crit dmg mods yet. Curious to see how viable they are at higher mod lvls
- Nebit is going to be the best toon in the game soon... this guy is going to be a bloody Tank and make it very very hard to kill anyone else on his team before him.
- My jawas are coming along nicely, all except for JE. That lil bugger refuses to show up. I'm at about 55/80 right now.
- I like to use nebit as lead to get the crit chance bonus. Then I put crit damage mods on everyone except Je and nebit. Dathcha(50% crit chance with nebit leader and his unique) and jawa hit like trucks. Nebit has tenacity and health right now because even without taunting he gets targeted alot due to everyone being stealthed. I haven't fully modded Je yet but so far health and I am thinking potency. I might change scavenger around a little maybe crit chance mods and potency. I am not 100% certain but it almost seems like when scavenger uses his special to detonate the thermals it seems like it uses scavenger stat for determining damage.
- I've done the tier 3 challenge a few times now and I have to say Jawa Scavenger is pretty cool in the final battle against droids.
I put some potency mods on him and it makes a big difference. When droids do hit one of my toons, the dets applied seem to stick a lot more.
I use JE in arena and took a gamble omega-ing everything. He moves so fast he's able to lay some dets in between spamming recab and heal. It seems like his +20 damage is being applied to his dets as when Scavenger throws his scrap bomb, I've OTK'd the boss a couple times with a bunch of dets on him who had otherwise only been hit by Jawa & Dat's AoEs, which didn't do a ton of damage.
When scrap bomb lands with dets on toons, it's mayhem.
Plus I like his basic animation where he runs up and zaps toons with his hammer. - I have Datcha and Jawa 7* G9, Level 70. The other 3 are G8 level 70, JE is 6* with a long way to go, and the other 2 - Scavenger is 4* and Nebit is 5* so they will probably get to 7* faster than JE with how infrequently I see him in my guild store.
I'm not sure how or what I'll use them for, other than finishing the mod challenge that needs all 5 at 5*. I might run it in GW for fun. As a whole they feel like they are missing something, maybe it's because Jawa is the only heavy hitter but Datcha isn't the worst either. I'm not going to judge until they are all at level 80 and G9 with their abilities at 7.
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