Forum Discussion

jawa2278's avatar
6 years ago

Thrawn-Ebb and Flow Zeta

Hey everyone. So I have a quick question on Thrawn's zeta here. So, if you zeta Ebb and Flow, it adds that when Empire allies use a special ability thrawn and fractured enemies lose 15% turn meter. But why is this necessary? Fracture means they can't gain bonus TM, and their speed is 0. How would they gain TM for his zeta to then take away? Is this added to help with raid bosses, by taking away TM when they are fractured?
  • "chionophile;c-2007850" wrote:
    "OpticGK_Alex;c-2007439" wrote:
    "chionophile;c-2007341" wrote:
    "jawa7778;c-2007336" wrote:
    "Kisakee;c-2006997" wrote:
    You should notice that raid bosses don't get TM removal but -50% speed instead which can't be resisted. In that case they get slowed down while Thrawn can lose TM to extend the duration of Fracture. And you should absolutely give a Zeta to that. Thrawn was one of the toons in my first Rancor raid solo and he's still in my offense arena lineup by today.


    To confirm though, if I zeta the ability, and I fracture a raid boss, they will lose TM from that ability, which can’t be resisted.


    It can be resisted. And only works on raid bosses not immune to TMR to begin with. So, practically, we're talking Pit raid and P1/3 of Tank.


    Nihilus and traya can lose tm.


    They can, yes, but every time you hit them, they gain massive amounts of tenacity. And Thrawn hits them four times to fracture them. So, in practice, you can't really remove their TM with this ability.


    Any effects from Fracture can't be resisted, so tenacity gain is irrelevant and Fracture removes TM from them just fine.
  • "Hortus;c-2007872" wrote:
    "chionophile;c-2007850" wrote:
    "OpticGK_Alex;c-2007439" wrote:
    "chionophile;c-2007341" wrote:
    "jawa7778;c-2007336" wrote:
    "Kisakee;c-2006997" wrote:
    You should notice that raid bosses don't get TM removal but -50% speed instead which can't be resisted. In that case they get slowed down while Thrawn can lose TM to extend the duration of Fracture. And you should absolutely give a Zeta to that. Thrawn was one of the toons in my first Rancor raid solo and he's still in my offense arena lineup by today.


    To confirm though, if I zeta the ability, and I fracture a raid boss, they will lose TM from that ability, which can’t be resisted.


    It can be resisted. And only works on raid bosses not immune to TMR to begin with. So, practically, we're talking Pit raid and P1/3 of Tank.


    Nihilus and traya can lose tm.


    They can, yes, but every time you hit them, they gain massive amounts of tenacity. And Thrawn hits them four times to fracture them. So, in practice, you can't really remove their TM with this ability.


    Any effects from Fracture can't be resisted, so tenacity gain is irrelevant and Fracture removes TM from them just fine.


    He's talking about after they're fractured. Nihilus gains +50% Tenacity each time he's hit. So after you've fractured him he has +200% tenacity and you won't be able to remove any more TM with the Ebb and Flow zeta upgrade. Same thing applies to traya unless she's toppled. So it's only practical uses are for the Pit, and P1/P3 of the tank raid. I mean theoretically you could bring an Empire team into P4 of the sith raid, and then Fracture Nihilus, let him take a turn and then just spam specials on Sion and have it remove TM from Nihilus... but that's still not practical.
  • It also works on P2&4 of HAAT by reducing the overall speed of the tank.
  • "Vendi1983;c-2008062" wrote:
    It also works on P2&4 of HAAT by reducing the overall speed of the tank.


    Yes but Fracture will do that with or without the zeta upgrade on Thrawn's unique. This is about the unique zeta, not just about fracture.
  • "Vertigo;c-2008060" wrote:
    "Hortus;c-2007872" wrote:
    "chionophile;c-2007850" wrote:
    "OpticGK_Alex;c-2007439" wrote:
    "chionophile;c-2007341" wrote:
    "jawa7778;c-2007336" wrote:
    "Kisakee;c-2006997" wrote:
    You should notice that raid bosses don't get TM removal but -50% speed instead which can't be resisted. In that case they get slowed down while Thrawn can lose TM to extend the duration of Fracture. And you should absolutely give a Zeta to that. Thrawn was one of the toons in my first Rancor raid solo and he's still in my offense arena lineup by today.


    To confirm though, if I zeta the ability, and I fracture a raid boss, they will lose TM from that ability, which can’t be resisted.


    It can be resisted. And only works on raid bosses not immune to TMR to begin with. So, practically, we're talking Pit raid and P1/3 of Tank.


    Nihilus and traya can lose tm.


    They can, yes, but every time you hit them, they gain massive amounts of tenacity. And Thrawn hits them four times to fracture them. So, in practice, you can't really remove their TM with this ability.


    Any effects from Fracture can't be resisted, so tenacity gain is irrelevant and Fracture removes TM from them just fine.


    He's talking about after they're fractured. Nihilus gains +50% Tenacity each time he's hit. So after you've fractured him he has +200% tenacity and you won't be able to remove any more TM with the Ebb and Flow zeta upgrade. Same thing applies to traya unless she's toppled. So it's only practical uses are for the Pit, and P1/P3 of the tank raid. I mean theoretically you could bring an Empire team into P4 of the sith raid, and then Fracture Nihilus, let him take a turn and then just spam specials on Sion and have it remove TM from Nihilus... but that's still not practical.


    So that is what I was asking. Once you have them fractured, can they use tenacity to resist the additional TM removals from Ebb and Flow?
  • "jawa7778;c-2008113" wrote:
    "Vertigo;c-2008060" wrote:
    "Hortus;c-2007872" wrote:
    "chionophile;c-2007850" wrote:
    "OpticGK_Alex;c-2007439" wrote:
    "chionophile;c-2007341" wrote:
    "jawa7778;c-2007336" wrote:
    "Kisakee;c-2006997" wrote:
    You should notice that raid bosses don't get TM removal but -50% speed instead which can't be resisted. In that case they get slowed down while Thrawn can lose TM to extend the duration of Fracture. And you should absolutely give a Zeta to that. Thrawn was one of the toons in my first Rancor raid solo and he's still in my offense arena lineup by today.


    To confirm though, if I zeta the ability, and I fracture a raid boss, they will lose TM from that ability, which can’t be resisted.


    It can be resisted. And only works on raid bosses not immune to TMR to begin with. So, practically, we're talking Pit raid and P1/3 of Tank.


    Nihilus and traya can lose tm.


    They can, yes, but every time you hit them, they gain massive amounts of tenacity. And Thrawn hits them four times to fracture them. So, in practice, you can't really remove their TM with this ability.


    Any effects from Fracture can't be resisted, so tenacity gain is irrelevant and Fracture removes TM from them just fine.


    He's talking about after they're fractured. Nihilus gains +50% Tenacity each time he's hit. So after you've fractured him he has +200% tenacity and you won't be able to remove any more TM with the Ebb and Flow zeta upgrade. Same thing applies to traya unless she's toppled. So it's only practical uses are for the Pit, and P1/P3 of the tank raid. I mean theoretically you could bring an Empire team into P4 of the sith raid, and then Fracture Nihilus, let him take a turn and then just spam specials on Sion and have it remove TM from Nihilus... but that's still not practical.


    So that is what I was asking. Once you have them fractured, can they use tenacity to resist the additional TM removals from Ebb and Flow?


    I had made a post earlier responding to Hortus that got eaten by forum review talking further about this, but simply speaking, yes, the TM removal effect from Ebb and Flow can be resisted.
  • "chionophile;c-2008148" wrote:
    "jawa7778;c-2008113" wrote:
    "Vertigo;c-2008060" wrote:
    "Hortus;c-2007872" wrote:
    "chionophile;c-2007850" wrote:
    "OpticGK_Alex;c-2007439" wrote:
    "chionophile;c-2007341" wrote:
    "jawa7778;c-2007336" wrote:
    "Kisakee;c-2006997" wrote:
    You should notice that raid bosses don't get TM removal but -50% speed instead which can't be resisted. In that case they get slowed down while Thrawn can lose TM to extend the duration of Fracture. And you should absolutely give a Zeta to that. Thrawn was one of the toons in my first Rancor raid solo and he's still in my offense arena lineup by today.


    To confirm though, if I zeta the ability, and I fracture a raid boss, they will lose TM from that ability, which can’t be resisted.


    It can be resisted. And only works on raid bosses not immune to TMR to begin with. So, practically, we're talking Pit raid and P1/3 of Tank.


    Nihilus and traya can lose tm.


    They can, yes, but every time you hit them, they gain massive amounts of tenacity. And Thrawn hits them four times to fracture them. So, in practice, you can't really remove their TM with this ability.


    Any effects from Fracture can't be resisted, so tenacity gain is irrelevant and Fracture removes TM from them just fine.


    He's talking about after they're fractured. Nihilus gains +50% Tenacity each time he's hit. So after you've fractured him he has +200% tenacity and you won't be able to remove any more TM with the Ebb and Flow zeta upgrade. Same thing applies to traya unless she's toppled. So it's only practical uses are for the Pit, and P1/P3 of the tank raid. I mean theoretically you could bring an Empire team into P4 of the sith raid, and then Fracture Nihilus, let him take a turn and then just spam specials on Sion and have it remove TM from Nihilus... but that's still not practical.


    So that is what I was asking. Once you have them fractured, can they use tenacity to resist the additional TM removals from Ebb and Flow?


    I had made a post earlier responding to Hortus that got eaten by forum review talking further about this, but simply speaking, yes, the TM removal effect from Ebb and Flow can be resisted.


    That stinks, and that is kinda stupid. They should have made it irresistible since it is a zeta.

  • "Vertigo;c-2008060" wrote:
    "Hortus;c-2007872" wrote:
    "chionophile;c-2007850" wrote:
    "OpticGK_Alex;c-2007439" wrote:
    "chionophile;c-2007341" wrote:
    "jawa7778;c-2007336" wrote:
    "Kisakee;c-2006997" wrote:
    You should notice that raid bosses don't get TM removal but -50% speed instead which can't be resisted. In that case they get slowed down while Thrawn can lose TM to extend the duration of Fracture. And you should absolutely give a Zeta to that. Thrawn was one of the toons in my first Rancor raid solo and he's still in my offense arena lineup by today.


    To confirm though, if I zeta the ability, and I fracture a raid boss, they will lose TM from that ability, which can’t be resisted.


    It can be resisted. And only works on raid bosses not immune to TMR to begin with. So, practically, we're talking Pit raid and P1/3 of Tank.


    Nihilus and traya can lose tm.


    They can, yes, but every time you hit them, they gain massive amounts of tenacity. And Thrawn hits them four times to fracture them. So, in practice, you can't really remove their TM with this ability.


    Any effects from Fracture can't be resisted, so tenacity gain is irrelevant and Fracture removes TM from them just fine.


    He's talking about after they're fractured. Nihilus gains +50% Tenacity each time he's hit. So after you've fractured him he has +200% tenacity and you won't be able to remove any more TM with the Ebb and Flow zeta upgrade. Same thing applies to traya unless she's toppled.


    Ah, sorry, I didn't catch the context. You are right.

    So it's only practical uses are for the Pit, and P1/P3 of the tank raid. I mean theoretically you could bring an Empire team into P4 of the sith raid, and then Fracture Nihilus, let him take a turn and then just spam specials on Sion and have it remove TM from Nihilus... but that's still not practical.


    Well, it still may have some (but very limited of course) practical uses when guild are in need to squeeze out every bit of damage. Keeping Nihilus in check and attacking Sion is legitimate tactic if someone won't kill him before Nihilus by accident.