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@EA_HighCommand have you looked into this yet?
- 8 years ago
Looks like you guys don’t get it.
Kermit gains 100% evasion under Stealth.
Raid Boss gains 100% accuracy under Enrage.
Foresight gives something like 999990% evasion.
So Foresight will still dodge the next Attack. Kermit under Stealth does not have high enough evasion.
- GladOS-0138 years agoHero (Retired)
Huatimus, are you speaking with direct knowledge of the process and the numbers, or are you making assumptions?
In Exile does give Hyoda +100% Evasion under stealth, but I haven't seen specific numbers for the raid boss bonus or the foresight evasion? Perhaps foresight doesn't add to Evasion at all, and just guarantees the next hit will evade unless there's a "can't evade" caveat like stun.- 8 years ago@GladOS-013 I am speaking with direct knowledge of the mechanics which is accessible by everybody anyway. Please go to swgoh.gg, then click on any character that gives foresight, such as Grand Master Yoda Battle Meditation. Click on the ability to see the ability mechanics then look at the mechanics. I shall copy pasta the relevant text below:
Modify StatContext #5generic_foresight_dodge_self
For Self who is Alive
Modify stat Dodge Percent Additive by 999900% (additive)
Effect is unresistable
Descriptiveclearable_buffforesightcountable_buffbuff
Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,,Remove Persistent Effectforesight,Encounter End
Context Returned: Target(s) and if effect succeeded in applying
- 8 years ago
Again so everyone is clear after enrage while under stealth hermit yoda will still evade basic attacks from the raid boss. If bonus accuracy was causing Hermit Yoda not to evade then he would be dodging basic attack but he is.
- GladOS-0138 years agoHero (Retired)My hermit yoda was in stealth and died from a direct (non-aoe) hit from Sion.
- 8 years ago
Huatimus: Where did you read that Raid Bosses gain 100% accuracy under Enrage?
There's no place in the game where they detail it- 8 years agohttps://forums.galaxy-of-heroes.starwars.ea.com/discussion/89315/dark-side-game-update-2-15-2017-update-2-16
It has been in game since February of 2017.
Excerpt of relevant text:
RAIDS
Enraged enemies during Raids now also gain 100% Accuracy and inflict a permanent Healing Immunity when they damage enemies with attacks, in addition to the greatly increased Offense they already received.
This was implemented back then to prevent Maul from soloing P4 of HAAT.
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