@CG_MindTricks I still dont think that fully addresses their complaint.
L3 gains taunt when she becomes prepared. L3 also becomes prepared at the beginning of her turn if she took no damage since her last turn. So, L3 can become prepared and get a taunt at the beginning of her turn, assuming the appropriate conditions. So why doesn' that taunt last beyond the turn it was granted? Why is the turn the taunt is granted, counted? It just seems off.
The issue we're confused about can be seen in an example round below.
L3 takes a turn, attacks enemy 1.
Ally 1 takes a turn, attacks enemy 1.
Enemy 1 gains debuff.
Ally 2 becomes prepared.
Ally 2 takes a turn, attacks enemy 1.
Ally 2 is no longer prepared.
Enemy 3 takes a turn, attacks ally 3.
Enemy 4 takes a turn attacks ally 2.
L3 recieved no damage, becomes prepared.
L3 receives taunt for 1 turn due to becoming prepared.
L3 takes a turn, attacks enemy 3.
L3 is no longer taunting.
As it is described, is how it functions. So their question remains: in this instance, what is the purpose of the taunt? This taunt only lasts for her next action and doesnt continue beyond it. it is effectively taunting nothing, so what is the point?
Is it simply a side effect due to her automatically taunting when becoming prepared? Is it not fully intended to be synergistic with her other ability? Does her being able to become prepared on her own not benefit from the granted taunt?
It just seems bizzare she can automatically become prepared on her own, taunt because of it, and then immediately lose said taunt when she does anything. It's a redundant taunt, it effectively (in the instance of her becoming prepared on her own) accomplishes nothing.