Perfect Defense dispels too quickly before 2 turns have occurred
Hello! I wanted to report a bug about Perfect Defense for the Spectre team; this could either be an issue of it being worded vaguely or the ability not working as intended. Pulling Rank says:
'Spectre allies who have Defense up and Tenacity up, dispel them and gain Perfect Defense for 2 turns, which can't be copied.'
Perfect Defense ends after any 2 turns, rather than a specific unit's 2 turns. For example:
1. General Syndulla uses 'Pulling Rank', giving all spectre members Perfect Defense that could have it.
2. Spectre Ally 1 (with Perfect Defense) uses an ability.
3. Spectre Ally 2 (with Perfect Defense) uses an ability.
4. Spectre Ally 3 and 4 and General Syndulla all lose Perfect Defense, even though they have not had two turns and have not been able to use the Buff.
This is not how giving buffs to allies functions for any other buff in the game, and comes off as a bug. This severely weakens the buff, and leaves the team feeling weaker because of it. I've attached a video displaying the issue.