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mmith9's avatar
mmith9
Rising Novice
4 years ago

Sidious basic deathstroke not working as described

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Xiaomi pocophone f1
OS Version 10 QKQ1.190828.002
Ally Code: (Find it here: http://bit.ly/AllyCode )
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug character: darth sidious ability: deathstroke The ability is supposed to ignore defense (100% chance on debuffed enemies). It does not ignore defence, instead it doubles armor penetration value for this attack (which is 139 at relic 7 - very low)
Steps: How can we find the bug ourselves? It's directly visible in the ability's code. But also can enter various levels of galactic challenge and see how the damage goes down as the armor of enemies increases.
Connection Type Wifi
Please select your region Europe
Country Poland

character: darth sidious
ability: deathstroke

The ability is supposed to ignore defense (100% chance on debuffed enemies).
It does not ignore defence, instead it doubles armor penetration value for this attack (which is 139 at relic 7 - very low)

5 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    4 years ago

    If you are referring to swgoh.gg mechanics, look at the difference between this and General Skywalker's basic. The latter midifies the stat, "Armor Penetration," whereas Sidious modifies a stat called, "Armor Penetration Percent Additive." This to me implies that Sidious will ignore 100%+ of a target's armor.

  • mmith9's avatar
    mmith9
    Rising Novice
    4 years ago

    First, please do a live test in the game to see it is the way I've described.
    Second, stats 101: armor penetration is a flat value, which is translated to % value at the very end of armor calculations. +100% armor penetration percent additive will only double the flat value after all other modifiers are accounted for.
    Third, check how ignore defense is coded in nightsister spirit's kit and in canderou's special - because they work as intended.

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    4 years ago

    They can check it if they wish. But if you are just going off swgoh.gg, there's a lot to interpret there. At first glance, adding 100% of the flat value would just double it. But swgoh.gg actually calls those variables by two different names. Armor penetration is usually flat. Is there a hidden percent value? Maybe. Again, they can check if they want, and it could indeed be bugged given that it was set up when gear levels were way lower. But the fact that the entire variable name is different gives me pause with jumping to that conclusion.

  • mmith9's avatar
    mmith9
    Rising Novice
    4 years ago

    A simple test - comparing how spirit, canderous and sidious damage behaves across different gc levels proves your theory invalid.

    Canderous and spirit dmg remains same, sidious basic goes down as the gc level goes up.

    Whatever your intepretation of variable is, it doesn't change the fact that sidious basic does not ignore armor as described.

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    4 years ago

    Ah, I didn't see that this was something you had actively tested in game. For some reason I thought you had just been browsing through swgoh.gg. My apologies there.

    If you have seen this in action, then by all means they should check it out. If you happen to get a recording or screen grabs that could help with the post; otherwise it is likely EA will still get to this and flag it.

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