Forum Discussion
This is working as intended based on JumpMaster 5000:
Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.
- 4 months ago
Yes but the unique creates a loop where both Punishing One's are dispelling stealth from each other, but the loop eventually breaks and the slower Punishing One will remain stealthed and not have it dispelled. I dont think much thought was put into this edge case.
- hsv2164 months agoNew Adventurer
Exactly. So there is not much incentive to actually make your punishing one faster or better than your enemy. It really should not be able to steal stealth from an enemy punishing one.
- 4 months ago
Also is it intended that this part of the unique stays active even when Punishing One has been defeated? Because that is whats happening
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