Can't Upload My Fixed World To Sims 3 Exchange
It's not important but...
I was hoping that maybe someone might be able to help me figure something out
I made a Burning Man World that I created with the Sims 3 Create A World Beta program and I very stupidly deleted that world from the official Sims 3 website Exchange page because the original Burning Man World I created had bugs in it. There were a few spots where you couldn't place a lot on, either because the road was not straight or I accidentally put routing paint in areas I never wanted to have. There is no way to test it and also build on lots without exporting it then uploading the world and playing with it. The "Edit in Game" doesn't work for those of us who never bought the original first edition of The Sims 3. I went back into CAW and I fixed my Burning Man World. I then wanted to upload the fixed world to the exchange but for whatever reason because I deleted the first world I couldn't upload the fixed one.
Would anyone happen to know how I can fix that and be able to upload my fixed and improved Burning Man World to the Sims 3 Exchange page? If you don't know that's OK. I can still play my world that I created. I was just hoping to share it.
Thank you for reading this and for any suggestions you might have for me. It's all already appreciated.
@nycbigl I asked around again, and @EA_Mai came through. She found a post that says the Exchange reads the world's ID number, rather than its name, and that's why your fixed version is reading as a duplicate. This has nothing to do with the name you give the world, and removing the old version doesn't help.
As it happens, you can in fact change a world's ID, although not through any EA-created methods. (So no links to downloads, sorry.) You'd need to use S3PE (Sims 3 Package Editor), but this is a very reliable tool, created by the people who made Sims 3 modding possible. Here's a description of how you'd go about it, if you were interested:
http://www.modthesims.info/showthread.php?t=430249#postbitpopover_3412923
Of course, copy your world file before messing with it, although to be clear, you're messing with the world file as it came out of CAW, not the installed file in your game.