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ashbymcdonald's avatar
5 years ago
Solved

Sims 3 64-bit can't remove lot

@puzzlezaddict I am hoping you can help me with this. I have a consignment store lot that is not showing up in the map view or the edit town view. I want to bulldoze it and put it somewhere else, but...
  • igazor's avatar
    igazor
    5 years ago

    Hi there. @puzzlezaddict reached out to me on another channel, so to speak, for suggestions and shared your game save with me so I could poke at it for a bit. I can see why you want to preserve this ongoing game, it's quite well progressed. Here is what we worked out to zap the misbehaving consignment store that seems to not be on a lot when it really is.

    This is on a game folder with the current versions of the following NRaas mods. They may not all be required, but we were working with a minimal set so as not to add things to the mix that you likely do not have in play:

    MasterController, MC Cheats, Overwatch, ErrorTrap, StoryProgression, SP Money, DebugEnabler (this one holds the key for resolution).

    1 - Start up the game, let the game clock run forward smoothly so that the mods are finished loading.

    2 - On the ground of the consignment store lot or the building, hit NRaas > DebugEnabler > Options: (empty lot name, so it will just say "Options:") >  DEBUG: Bulldoze This Lot. The building will disappear and any sims on the lot will be transported home safely.

    3 - Let the game clock move forward a bit more until your active household gets a refund credit for the lot having been destroyed. One of the things that seemed to be gumming up the works here is that they owned this lot as an investment.

    4 - Enter Edit Town. It will at first look like the now empty lot that is not really a lot is still stuck.

    5 - Hit the World Editor button as if you were going to add a new lot footprint or a rock or something and zoom all the way in on the now empty lot. The lot footprint should then unlock when you click on it. If you zoom back out again to regular Edit Town, the lot should now have a tag and you should be able to bulldoze the lot footprint normally or place a different building on it.

    We tested this first on 1.67/TS3 for Windows then 1.70/TS3 for Mac 64-bit and it worked exactly the same in both environments.

    Unfortunately I can't send back the saved game now because I have at least 2 EPs in play that you didn't and your CC including sims' skins aren't in my game so that's not going to work out well. But hopefully with DebugEnabler you can follow these steps on your own game and rid of the weird lot. I didn't see other lots with the same problem right away, but maybe this procedure would work on those as well if you do know of others.

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