@3_rolyat_3 Testingcheatsenabled commands have nothing to do with NRaas mods and can be put aside. You'll know that your mods are installed correctly when you load up the Main Menu—you'll get a notification of script files detected and a list. If you don't see this, the game isn't reading the mods. Once in-game, you can click on a sim (not shift-click or right-click, just regular click), and one of the options will read "NRaas." From there, you can select the mod whose actions you want to use.
I can't see from your screenshot, but you'll need to have the resource.cfg file inside your Mods folder for your mods to work. The reason that MTS includes the nointro and nobuildsparkles mods in its download file is that these two sample mods are easy to spot, so you'll know right away whether the game is reading your Mods folder. But if you'd rather not use those, you can just check the Main Menu.
Also, I understand why you might want MasterController in your game, but it's not going to do a thing on its own to fix the travel transition. For that, you really need Traveler, ErrorTrap, and Overwatch. MC doesn't do anything until you issue it a command. While it certainly helps locate inactive sims around town, by the time your household has failed to arrive at university, there's not much MC can do to fix things.