Forum Discussion

karon_shiruba's avatar
7 years ago

Please fix "Valley Del Sol" before release!

I understand that teh world was made smaller for performance reasons and i know that consoles are not as powerful as a PC, but come on...
I understand why Brindleton Bay were smaller than the other towns, and i had no problems with it. You know... Small coastal town would be extremely huge, but an LA inspired world almost the size of Forgotten Hollow? Thats frustrating.
Please, take some time to fix the world, thats the only major complaint over this EP. I am pretty sure that you devs can make other worlds smaller to compensate this one.
Also, i had an idea some time ago that would help to solve this problem. Do you guys remember in Sims 2 were we were able to choose to add or not the sub-neighborhoods, the shopping district, downtonw... etc?! People found ways to mod that to add more neighborhoods, maybe you devs could be inspired by that to add a customizable save file instead of forcing all the worlds at once.
We would start the save by choosing our homeworld, the season and then in hte management tab we could choose to add or remove a new world to the save file. To avoid corruption, when deleting a world from the save, all the citizens would reamin, just deleting the world, then we could manually delete them if we wanted.
That new feature would give you more freedom when designing new worlds, without the frustrating decision to shrink worlds that, like Valley Del Sol, should be bigger (you should also fix the name, its very wrong for a latin-language speaker to not get frustrated by Del Sol Valley, it sounds for me just like Valley Sunset Of would be for english speakers).
Thanks for your attention, and i hope you guys take my idea in consideration.

29 Replies

  • "Karon;d-949987" wrote:
    ... like Valley Del Sol, should be bigger (you should also fix the name, its very wrong for a latin-language speaker to not get frustrated by Del Sol Valley, it sounds for me just like Valley Sunset Of would be for english speakers).


    Del Sol Valley doesn't sound weird to me. "Del Sol" is supposed to be a full name. In this case, "Del" is not a Spanish article but part of the name. It shouldn't be translated or used as separate words in any language. Spanish names preserve their form even in another language. So what you would call "Valle Santa Clara" or "Valle del Sol" would be Santa Clara Valley and Del Sol Valley in English.

    In addition, Del Sol Valley is inspired by Los Angeles, California. L.A's original name was "El Pueblo de Nuestra Señora la Reina de los Ángeles del Río Porciúncula" (in English, town of our lady the Queen of Angels of the River Porciúncula)" (Wikipedia).

    So you can pretend Del Sol Valley is the shortened version of a bigger name.
  • Sigzy_29's avatar
    Sigzy_29
    New Spectator
    7 years ago
    "michelei;c-16815708" wrote:
    @Karon

    https://twitter.com/SimGuruGrant/status/1057682245052358656


    None of what he said is co-related. Why is it small then? Because you spent time and effort making studio lots for the active career?

    There's only one studio lot and it uses the same tech that the Temple in Jungle Adventures has, they used the same code to make it so that the lot has a changeable stage they didn't even spend any resources making the code from ground up because it was already made previously.

    It's really not a justification. It is a beautiful world though, or rather, it has beautiful detailed backdrops. The pre-made houses aren't that good.
  • "Karon;c-16801653" wrote:
    "a delayed game is eventually good but a rushed game is forever bad" - Miyamoto, Shigeru.


    @paradiseplanet @LeGardePourpre They wanted the game not to have toddlers, not to have cars, not to have pools, not to have pet houses... That doesnt mean anything if we're not happy about it and make noise. They produce the game, we give them money to do that, without our money there is no game and no job. I mean... I know that it is impossible to add everything everyone wants in the game, but they should use common sense while developing this game. Pools have been in Sims 1/2 and 3 base games, thats common sense. World-inspired large cities have always been larger than regular worlds in previous games, thats common sense.
    I understand that a console cant handle as much worlds as a PC game can, but that doesnt mean they should lower the level of the game to fit the console. Thats a huge issue just like turning The Sims into an online game was before. Have you imagined what would happen if they decide to port the game for mobile? How bad the game would be treated not to get heavy on a regular smartphone affecting our PC version?!
    And, no. I am not saying they should port The Sims to consoles, i know that many gamres who have purchased consoles dont buy PC, or a PC version of The Sims if they already have it in consoles, but they can come up with smarter solutions to their problems. They could have thought about adding a "add and remove worlds" option instead of affecting the size of the worlds. Imagine how crazy the game would get if they did add a CAW tool if we are not able to manage which worlds we want or not.
    Usually i buy Sims 4 packs on release if i think it deserves my money to show appreciation to the producers work. One of the things i most love about new packs are the new worlds. I understood why seasons didnt had a world and i respected that, i bought that in its release. I am going to buy Get Famous on its release only if they fix the world, it makes the pack look like a GP. I will not avoid buying the game, i will buy it with the best discount I get in the future, and such thing does not value the work of Maxis. Even thoughI have severe anxiety I would rather wait if they delayed the pack if it meant having the expansion at the level that deserves my money in its entirety.
    My money deserves to be valued as much as the work of the producers.

    About the TODO list for "real issues". If the world size is not an issue to you, it doesnt mean its not an issue to me. The fact that they are slow than they should be at fixing bugs/glitches and stuff like that comes from EA not giving The Sims a budget and a bigger size of production team that the game deserves. I think it even needs more producers than aany Sims game had, it has a lot of issues, lacks a lot of content that should have been in the game from start and many other things. Dont rain on my parade, i love and care for this game just like you. Dont act like if i didnt had bugs or glitches before, asking one thing (which should be a priority before the pack release instead of a. fter) doesnt exclude the fact that i want them to fix the "rotten piles of leaves" for example.

    (I should also point that i dont wnat them to rush adding the "add and remove worlds" option NOW, thats probably really hard to code. I want them to fix the world. Maybe its size will lag the game for now in some computers, but once they add that "add and remove worlds" option this problem will be fixed!).


    The fact that we got pools patched in relatively quickly tells me that they did want to add pools, but ran out of time to get them in before release; perhaps there was an issue with routing (I remember there were mods that caused Sims to walk on top of the pools instead of swimming; fine if you're doing a Biblical playthrough but not for modern day). The toddler situation was the fault of previous management, and Grant has said on Twitter than they basically ran out of time to do babies properly which is why we got the object babies.

    As for the name, I'm fine with it. Certainly, "Valle del Sol" would be more accurate from a language point of view but complaining about that seems to be nitpicking. There are places in California where you have a mashup of English and Spanish in place names. For example in the SF Bay Area there is a town named Los Altos, which means loosely The Heights, then next to it a town named Los Altos Hills, loosely translated The Heights Hills. :o I have a feeling that once the pack releases next week and people start playing, the name of the world will be the last thing on people's minds.
  • "michelei;c-16815708" wrote:
    @Karon

    https://twitter.com/SimGuruGrant/status/1057682245052358656


    Thanks. @michelei
    Guys, i am not nitpicking the name. I just think its the most easis=est problem that they could solve. Its simple, small and could be changed without spend a huge budget (or any, at all).
    And, thanks for showing me why he said that the world isn't small. Its just another weird excuse out of nowhere, and as @Sigzy05 said they already had the tech for the changeable temples from Jungle Adventure.

    @LeGardePourpre lol :smiley:
  • "Karon;c-16816603" wrote:
    "michelei;c-16815708" wrote:
    @Karon

    https://twitter.com/SimGuruGrant/status/1057682245052358656


    Thanks. @michelei
    Guys, i am not nitpicking the name. I just think its the most easis=est problem that they could solve. Its simple, small and could be changed without spend a huge budget (or any, at all).
    And, thanks for showing me why he said that the world isn't small. Its just another weird excuse out of nowhere, and as @Sigzy05 said they already had the tech for the changeable temples from Jungle Adventure.

    @LeGardePourpre lol :smiley:

    the game comes out NEXT Friday-without delaying the EP-there's no possible way they can make it bigger
  • I just thought of a possible idea -- let's say they patch swimmable oceans down the road, maybe as part of a tropical vacation pack. What if at that point we got a "suburb" for Del Sol Valley, maybe 5 lots, set alongside the beachfront with the ability to swim in the ocean? It's just a thought but it could work...
  • @Karon The idea of adding empty worlds like Newcrest appeals to me if we could be given a choice of backgrounds, like city, farmland, mountainous, seaside etc. with them. I suppose it would depend on whether the game engine or the player's machine supported them but would please builders. New, basic worlds worked differently in old iterations and Sims 4 is the only one in which all worlds go into the same huge Save.

    I could see a just basic game getting by on just adding these, with Patches, without difficulty, but EA would not like that would they?
  • Adding an empty world is not adding to this world and that is the issue for me anyway. If I just wanted more lots that would be one thing - Iwanted more lots in THIS world is my point - not just more lots over all.

    As for the idea of swimmable oceans and adding lots - well according to one of the former builders of the game - in order to add swimmable oceans they would have to remove the water terrains in the present worlds and make a new water terrain that can take the swimming programming. They made it pretty clear they could not do that in finished worlds - so I would say that isn't going to happen either - seeing it can't be done in a finished world without breaking saves or worse.

    What we needed was for the world not to have gone final which they said last week it had gone final - so it is finished and that is apparently that. Unless they changed something before they announced final last week - then it is what it is whether or not we like it. So the most we can hope for is more lots were added before they went final and they did not tell us - which would be the norm anyway - as they don't tell us a lot anyway.
  • We're getting what we're getting and that is that. I personally think the size is completely laughable, but nowhere near surprising. This is EA. This is TS4. What did you guys expect?