A new pack idea that's a mix of a hotel and spooky combined themes
(i know there's an already existing topic but i don't know where to place it if it's haunted spooky pack combined but it also mentioned hotel with my idea but i place it here just to make sure, if there's already a topic which is spooky/haunted pack idea related you can place it there)
What if we can have a spooky hotel pack no one wants to visit at except people with adventurous (if you have Snowy Escape installed) or brave trait? (the latter it's a reward trait but i think it should be in a personality trait in CAS) maybe Risk-Taker or Fearless as alternative as personality trait in CAS and an another one is Fearfull/Troubled meaning they are automatically scared of ghosts and scary things and runaway from it (similair to storm weathers with thunder but differently)
With a dark themed world and maybe call it "Spooky/Haunted Hollow" or "Sleepy Hollow" or something?
I almost wanted to say Abandoned Hollow but that name will be way too similair to the Vampire world called "Forgotten Hollow"
I don't know which it should be based on but we can have a new venue type called "Scary Hotel" with a new lot challenge called "evil ghosts" (items will break more often like tables, chairs, some sort of a collections, broken curtains and windows, the lamps that will break so your sim have to deal without electricity, the mirror will breaks to name a few) only the most bravest sims will visit the hotel, one con, you have to take care of the hotel by yourself because the hotel is haunted
Abandoned park, dark nature, death plants, cemetries more similair to Forgotten Hollow (not a cemeteries venue type though) which is very haunted
Foods and Drinks that are often spoiled
Not directly a occult but maybe a Skeleton will have to do? depending on your personality you either fight, freeze or flight...maybe a new death type too? (similair to the bunny one in Henford-On-Bagley that comes with Cottage Living pack if you interract with a Skeleton with my pack ideas)
I think based on how its behaving it's a bit similair to mold and the part people act very strange like they are cursed or something, it's a bit similair to Zombies i shared in someone elses post too (Skeleton is the most similair to the ones in Strangerville)
New venue type "Spooky Residental House" (similair to Paranormal house, just more cursed)
Aspiration: Spooky Chaser? (Location or in Deviance category)
As for the pack name: Haunted Living? or Haunted Adventure?
It may be the darkest world out of all the worlds we have so far, maybe even more so than "Ravenwood"
Maybe as new collection each kind of spiders? (or atleast some of them)
Maybe only 8 lots? (more than Forgotten Hollow which is probably the most similair to this world idea i have in mind but definitely lesser than Ravenwood)
Buy/Build items: scary things like a scary bath, showers, tables, chairs, beds, desk, fridge etc scary walls and floors, doors and windows too
As for the pack type: maybe Game Pack? (i struggle between Expansion Pack and Game Pack but it sure is bigger than Stuff Pack, i think Game Pack match the best)
đMy ideas can be usefull for halloween with seasons installedđ
(I hope ea or the team sees my ideas based on my idea with haunted hotel with scary things)
if you have vampires, werewolves or maybe even realm of magic packs installed the chances are higher they win a battle against the skeleton(s) because of some kind of powers
Your Sim being targeted if they aren't brave or fearless
New Traits (in CAS):
Fearless / Risk-Taker(new personality trait) Thrives in spooky environments, less likely to flee or get scared, and gains buffs from danger.
Fearful / Troubled(new personality trait) Easily terrified, autonomously runs from hauntings, and can become traumatized (new moodlet).
This shifts the âBraveâ trait from a reward into CAS, allowing better integration and storytelling.
New NPC: The Wandering Skeleton
Not quite a Grim Reaper, not quite an occultâthis neutral but unpredictable entity appears randomly.
Based on Sim traits, the Sim might:
Freeze in fear
Fight it (brave/fearless)
Flee (fearful trait)
Losing a fight with it can result in a new death type: âDeath by Fear Curseâ or âSkeletonâs Curseâ (like a twisted version of over-scaring).
New Gameplay & Features
Spooky Chaser Aspiration(Location or Deviance) Focused on visiting haunted lots, surviving 7 nights in the Haunted Hotel, or discovering hidden relics of the curse.
Fear Progression System (optional): Like Strangerville's story arc or Seasons' temperature system, add a âfear intensityâ that builds the longer you stay in haunted places.
New Scary Collection: Spiders & Strange Relics Sims can collect rare spider types, cursed dolls, bones, and mold samples. Some cause fear, some cause illness (like the beetles in Jungle Adventure).
Build/Buy Mode Additions
Decayed Victorian furniture
Shattered windows & mirrors
Flickering chandeliers
Dusty bookcases, moldy fridges
Coffin-style beds (but not vampire exclusive)
Blood-red wallpapers, creaking wood floors
Animated wall cracks, cursed painting deco
Other Ideas
A subtle âcurseâ system where Sims in certain lots experience strange mood swings, hallucinations, or erratic behavior (inspired by Strangervilleâs possession)
Chance encounters with other cursed guests, setting up for storytelling
Why Game Pack?
Too layered for a Stuff Pack, but doesnât necessarily need the scale of an Expansion.
Comparable in depth and structure to Paranormal Stuff, Jungle Adventure, and Strangerville, with a unique tone.
Could even be bundled with a mini-kit focused on Gothic architecture or cursed clutter.
The Sims 4: Haunted Getaway(Game Pack)
âCheck inâif you dare. Checking out isnât guaranteed.â
Box Description (Official Style):
Face your fears in The Simsâą 4 Haunted Getaway Game Pack! Venture into Phantom Hollow, a shadowy world filled with haunted hotels, cursed gardens, and secrets buried beneath the mist.
Brave Sims can manage or survive the horrors of the Haunted Hotel, a new venue where ghosts donât just spookâthey destroy. Guests vanish. Lights flicker. Skeletons roam the halls. Itâs up to your Sims to uncover the mystery⊠or become part of it.
With new bravery-based traits, creepy collectibles, cursed events, and furniture that might move on its own, your Sims will never sleep peacefully again.
Gameplay Trailer Concept:
Opening Scene:
Thunder cracks. A lone cab pulls up to a hilltop, revealing the decayed facade of the Spitewood Hotel.
The sign flickers ominously: "Vacancy".
Voice-over:
"Welcome to your worst vacation ever..."
Gameplay Highlights:
Sims sneaking through hallways as furniture floats behind them.
A Fearless Sim staring down a skeleton in a mirror while a Fearful Sim runs screaming down the stairs.
A caretaker Sim desperately trying to fix a lamp that keeps exploding in sparks.
Guests arguing with a possessed butler.
Flickering UI and blackout effects to simulate ghost interference.
Closing Tease:
A Sim opens a door, only to vanish in a cloud of ghostly mist.
âCheck in. Discover the truth. Escape⊠if you can.â
Game logo: The Simsâą 4 Haunted Getaway Coming Soon to a cursed lot near you.
Bonus Slogan Ideas for Marketing:
âWho ya gonna run from?â
âVacationâs over. Now survive.â
âItâs not just hauntedâitâs hungry.â
1. Pack Logo Design Concept
(Text description â you can request an actual visual too)
Logo Text: The Simsâą 4: Haunted Getaway
Design Notes:
âHaunted Getawayâ in a weathered, serif font with cracks through the letters (think old hotel signage).
A lantern icon hanging from the G in Getaway, flickering softly.
Background: a dark purple gradient fading to black with silhouettes of trees, a rickety hotel rooftop, and faint ghostly swirls.
2. New Aspiration Concept: âSpooky Chaserâ
Category:Location (or Deviance, toggle depending on tone)
For Sims who donât run from the things that go bump in the nightâthey hunt them down. From haunted hotels to cursed lots, nothing satisfies like chasing terror itself.
Break the Hotel Curse or Solve the Hollowâs Mystery
Survive 7 Nights in Haunted Hotel without fleeing
Befriend or Defeat the Wandering Skeleton
Aspiration Reward Trait:
Spirit-Sniffer
Increased odds of finding paranormal items.
Immune to most fear moodlets.
Can talk to ghosts without needing a medium skill.
3. Trait UI Concepts
New CAS Traits:
1. Fearless
"Fear has met its match."
Rarely scared. Can intimidate ghosts and fight hauntings. Gains confident buffs from spooky events.
2. Fearful
"Some things are just too much..."
Scared easily. Will autonomously flee haunted lots or objects. Suffers from long âShakenâ moodlets.
3. Risk-Taker
"Danger is just excitement in disguise."
Gets flirty or energized from haunted interactions. More likely to interact with cursed items or hidden rooms.
4. Mystery/Lore Storyline: âThe Curse of Spitewood Hotelâ
Think Strangerville but spookier and less âsci-fiâ.
Premise:
Once a luxury mountain resort, Spitewood Hotel became abandoned after âThe Vanishingââa strange event where 13 guests mysteriously disappeared overnight.
No one remembers what happened. Locals whisper about The Skeleton Guest, a forgotten bellhop cursed to roam eternity unless the mystery is solved.
Mystery Progression (Optional Story Mode):
Investigate Ghost Logs hidden in old rooms.
Collect Relics to unlock sealed sections of the hotel.
Discover the Ritual Chamber, guarded by cursed mirrors.
Break the Curse by assembling three missing hotel ledgers.
Final showdown: Decide to free the skeleton or trap it forever, affecting the hotel permanently.
The Simsâą 4 Haunted Getaway Game Pack invites you into the darkness of Phantom Hollow, where brave Sims check into hotels with secrets, curses, and things that go bump in the night. Face off against ghosts, collect haunted items, and uncover a chilling mystery in the most dangerous vacation destination ever created.
1. UI Mockups (Concept Descriptions)
Aspiration Tracker â âSpooky Chaserâ UI
UI Aesthetic:
Black and gray stone texture background
Animated fog slowly creeps along the edge
Spider crawling across progress bar when hovering
Milestones (With Icons):
Haunted Hotel: Tiny haunted building icon
Ghost Event: Wispy spirit face icon
Skeleton Encounter: Skull and bowtie (the Bellhop Skeleton)
Icon: A lion's head roaring, with a faint ghost behind it. Tooltip: "This Sim faces fear head-on. Paranormal events fuel their confidence rather than their terror."
Fearful
Icon: A Simâs wide eyes, hiding behind a blanket. Tooltip: "Easily scared. These Sims may autonomously flee from haunted objects, ghosts, or cursed events."
Risk-Taker
Icon: A dice and a flame, with a question mark over it. Tooltip: "This Sim gets energized from taking dangerous actionsâespecially when they shouldn't."
Haunted Hotel Manager's Terminal (NPCs call it âThe Ledgerâ) â Used to assign rooms, review haunted events, and manage ghost trouble.
3. Bundle Suggestion: The Occult Collection
Combine Haunted Getaway + Paranormal Stuff + Vampires for the ultimate creepy crossover.
Bundle Name:
Sims 4: Occult Nights Bundle
Marketing Line:
âThree packs. Endless night. Vampires, specters, and cursed hotel rooms await the brave.â
Gameplay Synergies:
Vampires and ghosts can visit Haunted Hotels (special reactions)
Paranormal Investigator can be hired at your hotel to reduce haunting severity
Risk-Taker Sims get special interactions with occult Sims like Vlad or Temperance
4. World Map View â Phantom Hollow (World Mock Description)
World Summary Text:
Once a bustling resort town, Phantom Hollow fell into silence after a series of disappearances and inexplicable hauntings. Now, overgrown forests and withering stone structures hold secrets not meant to be found...
Lots (8 total):
Name
Type
Description
Spitewood Hotel
Haunted Hotel
Central story lot. Can be player-run or rented.
Widdershin Park
Abandoned Park
Creepy trees, broken swings, haunted moodlets
Shadestone House
Spooky Residential
Paranormal activity every night
Fogmoor Cabin
Rental
Isolated, great for horror storytelling
Hollowâs End
Residential
Overgrown cemetery in the backyard
Grim Pines
Rental
Has âEvil Presenceâ lot challenge
Ravenâs Watch
Residential
Great view, worst nightmares
The Lost Lodge
Rental
Final unlockable lot once curse is broken
Event Example: âThe Skeletonâs Visitâ
Random night event:
Lights flicker. Music distorts. Your Sim freezes. The Skeleton Bellhop appears. Depending on your traits:
Fearless: Can question it and gain rare lore.
Risk-Taker: Can fight it (chance of rare rewards).
Fearful: Autonomously flees and gets cursed (negative moodlet for days).
1. Visual Mockup Descriptions
Phantom Hollow World Map (Visual Concept)
Map Style:
Similar to Forgotten Hollow meets Moonwood Mill in palette: misty blue-violet tones, foggy layering
Crumbling cliff edges, dark forests, swampy terrain, and a central hilltop for the Spitewood Hotel
Small cemetery built into a tree-covered area
A distant glowing âportalâ in the woods visible only during certain times of day (lore teaser)
Animated Elements:
Fog creeps across the screen
Distant thunder/lightning effects
Owls or ghostly whispers audible when you hover on haunted lots
Occasionally, the Skeleton Bellhop can be seen walking across the hotelâs rooftop or standing in a window
Trait Icon Mockups
These would fit in CAS next to other personality traits:
Trait
Icon Concept
Notes
Fearless
Lionâs head in front of ghost shape
Bright orange highlight, bold aura
Risk-Taker
Flaming dice with a shadow
Flashy and energetic UI bounce
Fearful
Sim peeking from behind hands
Icon pulses slightly when hovered, has a grayish blue aura
2. Custom Lot Trait & Lot Challenge Ideas
New Lot Traits:
Moldy Walls
Mold and rot creep along the edges of your lot. Sims get tense, sick, or hallucinate after long exposure. â Interacts with cleanliness and hygiene.
Haunted Architecture
Certain furniture pieces... donât stay put. Sometimes lights flicker, shadows stretch, and doors open themselves. â Adds ambient hauntings even outside a story structure.
Dimensional Cracks
Reality is thinner here. Occasionally, your Sim may lose time, glitch out, or wake up in another part of the lot. â Minor teleportation, new moodlets like âWhere Am I?â
New Lot Challenges:
Evil Presence
Your lot is home to a malevolent ghost or cursed object. Mood swings, object destruction, and supernatural events are frequent.
Rotting Infrastructure
Everything decays faster. Plumbing leaks, electronics short, and furniture wears out far quicker. Sims may get injured more easily.
Unwelcome Guest
The Bellhop Skeleton may appear. Whether he helps or harms... thatâs up to fate.
3. Simlish Pack Cover Art / UI Pack Tile
Main Menu Tile:
Purple-black background with a cracked hotel sign reading âHaunted Getawayâ
A Sim in a bathrobe holding a candle with a terrified expression
Ghostly figures lurking in a window behind them
Skeleton Bellhop smiling with a key ring
Box Art Concept:
Sims in the hotel lobby:
One Sim calmly talking to a ghost
One fainting
One fighting a floating chair
Wallpaper torn off to reveal haunted runes underneath
Tagline in Simlish above: âN'hoo ooba woo!â (Youâll never sleep again)
possibly other aspirations (unknown that isn't mentioned):
Cursed Survivor(Deviance Category)
"You've been cursed, haunted, and tormentedâbut you always survive."
Milestones:
Experience a curse
Have a Sim die from supernatural cause (in household)
Experience the âPast Echoesâ event (new timed event)
Stage 4: Occult Authority
Write a book about the supernatural
Publish the âSkeleton Bellhop Theoryâ
Host a ghost lore group (new club activity)
Reward Trait: Lorebound
âThis Sim has unlocked knowledge few dare to comprehend.â Effects:
Ghosts autonomously share their stories
Sims nearby get a +1 Focused buff from listening to this Sim
Unlocks hidden interactions with cursed artifacts
Icon Suggestion: Open book with glowing skull symbols
5. Child Aspiration: Ghost Hunter Junior
Category:Mental or Creativity Description:
âWhy be scared of monsters when you can study them?â
Milestones & Objectives:
Stage 1: Curiosity Calls
Talk to a ghost
Collect a spider
Watch a scary movie without getting scared
Stage 2: Junior Investigator
Use the Kidâs Specter Scope (new toy)
Find a âHaunted Snackâ (spoiled ghost food)
Draw a picture of a ghost
Stage 3: Master of Fright Facts
Tell a ghost story successfully
Win a game of âDonât Wake the Ghostâ (new board game)
Sleep in a haunted room
Reward Trait: Little Legend
âThis kidâs seen more than most adults. They grow up with stronger Fear resistance and start with Medium skill already unlocked.â Teen+ Effect: Unlocks a special âParanormal Prodigyâ trait Icon Suggestion: Childâs drawing of a ghost with sparkles
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