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MommaStroner's avatar
6 years ago

Inclusion Ideas for Sims 4

As a Type 1 Diabetic, I feel like having an option for T1D would be amazing! It could be named something else and "insulin" could be replaced with the word "medication". The Sim with the disease would have to: check their sugar often (or check something of a different name), give "medication" injections before eating and when their levels were high, have to eat something when their levels are low, get symptoms based on their levels (such as dizziness, weakness, feeling tired, having to pee more often, feeling thirsty more often, throwing up or getting nauseated, passing out, feeling jittery, etc), and also die from uncontrolled diabetes or they could go into DKA (where your body starts to break down after you've let your diabetes get out of control and the Sims would have to go to the hospital). I don't think that you would have to stop at T1D either, it would be amazing to be able to put chronic illnesses into the base game so that it doesn't cost anything extra for those options because people like me with chronic illnesses have to pay a lot of money for our medications as is and having a game that we could relate to would really make us feel more included. This would be the first game for me that I ever got the chance to really make myself in, if y'all were to add this feature. Other thing's to consider would be wheelchairs, oxygen tanks, traches, the ability to make a Sim with a missing limb, etc. Thank you for reading.

16 Replies

  • As someone who is classified as disabled (under UK guidelines) I use the Sims and gaming in general to relieve the boredom of having to rest up a lot.

    I'd like to see different conditions added to the game to continue it down the path of inclusivity as I always champion as much diversity as possible. I root for everyone to have their authentic selves added to their game. I can't yet make my best friend for example, who needs a wheelchair. In a previous career I used to adapt work areas for staff with varying physical abilities and requirements and now have to do the same for my home so it would also be an interesting Build Mode idea too. From Tiny Living to Supported Living residential lot for example.

    But one word of caution to any devs working on this is to watch those moodlets. For goodness sake devs, think of the moodlets! They already go way too heavy on them for everything. Those little blue lines pop up and I think, aargh, now what!?

    If I could have moodlets IRL they would be something like:

    Ouch

    I'm too young to be limping this much

    Did these stairs get higher?

    Thank goodness for my robot vac

    Wonder if the cat could fetch my meds

    So imagine the moodlets stopping you from completing your tasks in the game. I mean, the homesick moodlet literally slows everything down and gets stuck, just to use an example. So if they are working on it, which I hear they are then before it's done think of how heavy those moodlet effects will be.

  • Update!!! They added medical devices for CGM's and even have the option for the sims to wear them in different spots! It is a foot in the right direction for inclusion and I am so thrilled! It feels so good to be included. I also really love this thread and the conversations that it's brought about! I love that they now also added binders and top surgery scars also, inclusion 1000% matters and they're headed the right way!


    @MommaStroner wrote:

    As a Type 1 Diabetic, I feel like having an option for T1D would be amazing! It could be named something else and "insulin" could be replaced with the word "medication". The Sim with the disease would have to: check their sugar often (or check something of a different name), give "medication" injections before eating and when their levels were high, have to eat something when their levels are low, get symptoms based on their levels (such as dizziness, weakness, feeling tired, having to pee more often, feeling thirsty more often, throwing up or getting nauseated, passing out, feeling jittery, etc), and also die from uncontrolled diabetes or they could go into DKA (where your body starts to break down after you've let your diabetes get out of control and the Sims would have to go to the hospital). I don't think that you would have to stop at T1D either, it would be amazing to be able to put chronic illnesses into the base game so that it doesn't cost anything extra for those options because people like me with chronic illnesses have to pay a lot of money for our medications as is and having a game that we could relate to would really make us feel more included. This would be the first game for me that I ever got the chance to really make myself in, if y'all were to add this feature. Other thing's to consider would be wheelchairs, oxygen tanks, traches, the ability to make a Sim with a missing limb, etc. Thank you for reading.


  • MommaStroner's avatar
    MommaStroner
    3 years ago

    I agree that they definitely try to stay away from things that may be darker or may cause tons of "controversy", however, we did just get a small win. They have now added medical devices to the base game! Now, I can have my sims wear cgm's (that I don't believe are functional, like it adds no game difference) and can put them in different locations like I would in real life. It is a small win, but a step in the right direction for sure! They've also added binders and top surgery scars as well!

  • Speaking on behalf of the sims 4 community, we would love to have a game pack that enables the formation of bands, or at the very least the action to 'jam together' on musical instruments. If there was a 'band together' game pack that allows jam sessions, integrating skill or style based compatibility between musicians within jam sessions would be really interesting. By adding a 'jam together' action, depending on the skills of the musicians, the quality of the jam session and band success is impacted. Practicing together should impact success of the band along with marketing and reputation. If there is an audition, there could be criteria for the style/genre, reputation, skill of potential member like in sims social clubs. There are a lot of American blue grass, rock and roll, jazz, jam bands, noise rock and alternative bands that provide inspiration and tracks for this.

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