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Dr_Mikaeru
Seasoned Rookie
2 months ago

Life stage Shortcomings & How to improve it

Shortcomings in The Sims 4

1. Oversimplified Life Stages
 • The game lumps ages 30 to 70+ into just “Adult” and “Elder.”
 • Huge parts of adult development — midlife, menopause, pre-retirement — are skipped.

2. Visual & Emotional Flatness
 • Teens look like Young Adults, and Adults transition abruptly to look like Elders. This reduces immersion and age-specific storytelling.

3. Missing Identity Transitions
 • Key periods of self-discovery, crisis, legacy-building, and physical change aren’t reflected in existing life stages.

Detailed Alternatives & Justification:

Teen (Ages 13–18)

Defining Characteristics:

• Puberty and rapid physical development
• Exploration of identity and independence
• Emotional volatility, peer pressure, and rebellion
• First romantic relationships, school stress, social discovery
• Balancing family expectations and personal freedom


Gameplay Ideas:

Most gameplay systems for teens already exist and function well in The Sims 4, including:
• High school, part-time jobs, dating, curfews, mood swings, aspirations, and prom.
The core issue is not gameplay, but physical representation.

Visual and Physical Improvements (Main Fix):

• Shorten Teens slightly (5–8%) to clearly distinguish them from Young Adults
• Use less defined body presets — narrower shoulders, slimmer limbs, reduced muscle/tone
• Apply softer facial features — rounder cheeks, smaller jawlines, subtler bone structure
• Add minor animation differences — less confident posture, fidgeting, youthful mannerisms
• Introduce teen-specific fashion styling — awkward trends, oversized fits, or youth-targeted looks


Young Adult (Ages 19–29)

Defining Characteristics:
 • Exploration of self, identity, and relationships
 • Instability in career, housing, and income
 • Dating, friendships, and college
 • Trying and failing at different paths (“finding yourself”)

Gameplay Ideas:
 • More failure tolerance, flexible aspirations
 • Roommate systems, early career ladders, debt/loan mechanics
 • Aspirations like “Wants to Be Famous,” “Wants to See the World,” “Still Figuring It Out”

Adult (Ages 30–49)

Defining Characteristics:
 • Settling into long-term roles: marriage, parenthood, home ownership
 • Career peak or stagnation
 • Increased responsibilities, time constraints
 • First major health concerns or life regrets

Gameplay Ideas:
 • More rigid routines, burnout systems, parenting complexity
 • Midlife aspiration shifts (“Rekindle My Dreams,” “Start a Business”)
 • Couple dynamics (e.g. maintaining romance through stress)

Middle-Aged (Ages 50–69)

Defining Characteristics:
• Transition period between adult stability and elder slowdown
• Shifts in physical health: slower recovery, menopause, new aches
• Career winding down, mentoring others, or starting a second path
• Parenting adult children, becoming grandparents
• Heightened reflection on purpose, legacy, and mortality

Gameplay Ideas:
• Life reassessment events: “Late Career Crisis,” “Downsize and Travel,” “Reconnect with Old Flame”
• New aspirations: “Wants to Guide Others,” “Wants to Start a New Chapter”
• Health mechanics: menopause symptoms, joint pain, medication systems
• Relationship depth: long-term marriages, estranged children, widowing
• Identity systems for legacy-building: writing memoirs, recording family trees, funding scholarships or causes

Elder (Ages 70+)

Defining Characteristics:
• Post-retirement living: simplicity, reflection, health focus
• Decreased physical ability, increased reliance on others
• Potential for loneliness, but also wisdom and spiritual depth
• Deepened family ties: storytelling, mentoring, heirloom-passing
• Confronting mortality and shaping one’s remembered legacy

Gameplay Ideas:
• Memory and cognition events: storytelling boosts family memories, mild forgetfulness
• End-of-life planning gameplay: wills, funeral preferences, parting gifts
• Expanded social roles: honorary titles, elder councils, grandparenting mechanics
• Moodlets from life review: satisfaction, regret, nostalgia
• Aspiration: “Wants to Be Remembered,” unlocking interactions like giving blessings or final advice.

2 Replies

  • I agree they are skipping the middle stages in life like with the big jump between child and Teens I personally would like a preteen Lifestage like the kids in game look like 6 to 7 years old I would like 11 and 12 years old they look and act different irl and that's when puberty hits so the Preteens can act moodier than any other Lifestage because they are just starting out puberty they can have voice cracks, starting bra, wear deodorant. Also likes and dislikes change from liking something when you were a kid to now finding it boring or disinterested. 

    I do like the middle aged idea or Senior Lifestage before going into Elder I would like to retire and enjoy the pension, enjoy being a grandparent, taking care of elderly parents if they have any. 

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