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pantherpumpkin's avatar
4 hours ago

Occult DLC Idea

I've been thinking about this goblin occult dlc idea and I really wanted to share it to have a popsicles chance at getting it or something like it added.

I was thinking about a world that's two parts inside a cave, and one part in a swamp next to the cave entrance. One half of the cave could be steampunk/industrial themed kind of like werewolves but more steampunky, and the other side would be a more primitive/tribal or magical cave style like the forgotten grotto. 

The swamp section of the map could add more in water lots like Sulani has, but it'd be more swampy, like making swamp huts sounds cool, or a hermitted witch hut. They could also add frog legs as a fire roasted meal or just a cooked meal if they don't already have that added. That sounds super swampy, swampy gameplay could be pretty fun. I just think it could be pretty cool gameplay with playing as a goblin , or a hermitted witch, or wanting to do a runaway from society off the grid in a cave or swamp type of story. 

 Lore-wise the story could be about goblins that were a hidden occult until recently so they're coming out of hiding while also dealing with an internal conflict of industrial vs the ancient magical ways of the cave.

The general functionality of the goblin occult could range from faster item repairing, and engineering type skills or benefits, to the more primitive side having benefits surrounding ores, minerals, and getting magic from things you'd find in a cave. They would be a very resourceful occult either way and maybe they could be naturally obsessed with collecting and get certain benefits from completing collections in the game, like the frog collection, mineral collection, or really any of the collections.

The DLC could also be a good opportunity to add hybrid occults to the game, if goblins didn't have a "human form" like aliens, they could add a little tab selection on top of the occult needs panel or wherever to switch between the different occults and a goblin could be a werewolf (which sounds pretty cool to make), or a spellcaster for example.

Regarding CAS, there could be a lot of Rags to Riches, survival, or off the grid/homemade styled clothes in addition to the steampunk and engineer type clothes. I was also thinking the goblins could have more droopy looking elf type ears and I contemplated the idea of bottom tusks but that could look good or bad.

 

Thats all for my dlc idea, thank you for letting me share.

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