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EA downgraded the franchise a lot between sims 3 generation and sims 4. I briefly played sims 3 and what I remember is that DLCs were better developed and more in - depth. Current DLCs don't measure up. EA's persistent use of rabbithole interactions is one example of how they're diminishing gameplay and functionality in the sims 4. University life for sims 3 was way better than the current discover university. Students actually attended lectures and study groups and participated in various campus activities. EA seems to be driving some ridiculous release schedule for packs, ignoring quality control and customer satisfaction. The game becomes terribly bugged around patch updates and EA sits around while modders clean up the mess. I imagine EA realized some of their customer base was no longer supporting DLCs and instead, supporting modders. They started all these gimmicks to draw people's interest back to DLCs. Frankly, I'm not sure how their development team operates, but if they simply tested their packs more thoroughly before release, resolved bugs, and put out decent content, they wouldn't have a problem.
"Frankly, I'm not sure how their development team operates, but if they simply tested their packs more thoroughly before release, resolved bugs, and put out decent content, they wouldn't have a problem."
Ah yes, the old dream.
Sadly to a coder, only writing code is fun, Not, Bug hunting and fixing.
To a coder, if the code compiles, it's good code. It doesn't actually have to work as planned. Just compile.
And testing? that's for code testers not coder writers.
Oh for joy, we the lucky customer also get to pay to test their bad code.
Goes back to waiting for good news about the latest update.
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