HollownessDevour
4 months agoSeasoned Ace
Some Nit Picky Requests
I might have made some posts mentioning some of these before, but here is a a list of nit picky requests that technically should be very easily done by a dev (like a matter of some file tuning), even by modders (and in some cases might even be mods) but asked to be official.
OR:
- Catch and View Insects all need to increase Entomology Skill. At this time only Catch with Net works and only available for flying insects.
- Herbalism should be available to use in Cauldron and [EbN]+[OR] Add Herbalism to Apothecary Table | EA Forums - 12621176
JA:
- Speed up Archeology Activities (even with mods this just seems slow, and without painfully slow).
- CCSP's Gemology Table should work with Archelogy Table for selecting Crystals to Refine.
RoM:
- Magical Realm, replenish the Frog Water Pump for each visit (I noticed these replenish in other worlds).
- Copypasto more items, specifically from other packs (such as EbN Apothecary Items/Ingredients).
- EbN allows some Alchemy Ingredients in the Apothecary Table to be stored, CCSP has Crystals/Metals in the Gemology Table, Frogs in the Storage Chest, etc. but when you click the Cauldron it is as if it is not available (where as food ingredients such as Apples show available in the fridges for the Cauldron).
- Spellcaster with a point into Spellcaster Socialite will autonomously use these socials when talking to other Spellcasters.
- Spellcasters with the spells: Scruberoo will automatically/autonomously clean self in low hygiene, and instead of mopping/cleaning, and Delicioso when self is hungry, use Floralorial on bugs, and Repario at least toilets.
- Magical Realm, isn't effected by Seasons but plants are, I don't think they should be "as this is a magical realm", and should be able to harvest year round.
ECO:
- RoM Items should be eco friendly and off the grid. At this time even an in use Cauldron increases industrial footprint, and often the Magical Realm goes industrial. Magic should be considered eco friendly and off grid IMHO.
- PSP Items (specifically lights) should be all (or at least 3/4, the sconce is a grey area) eco friendly and off the grid, they are lantern/candle (though not treated as a candle) types.
EbN:
- Maintain Houseplant needs to Maintain All Houseplants in room/area, and stay watered longer (these die way to fast, are harder to maintain than a substantial garden, and I don't want to enchant Houseplants).
- [EbN] Naturopath Career Daily Task, stop dependency on Computers | EA Forums - 12581890
- [LD][EbN] Please Make Mystical and Disruptive Compatible with Macabre | EA Forums - 12336117
- [EbN] Sim Sleep/Toilet Preference Selection | EA Forums - 12676922
AA:
- Critter Hunter Aspiration should not include papercraft as Nature Aspirations should lean to outdoor activities, and not an indoor/sedentary activities like papercraft. I feel like they smooshed Entomology, Papercraft and Archery in this aspiration—instead of making separate aspirations for Papercraft and Archery.
Edit Feb 19, 2026:
PSP:
- Medium Skill added to Likes/Dislikes and Turn Ons/Offs.
- L&D Tarot readings add to Medium Skill, and be autonomous.
- Increase Medium Skill to level 10 (Level 5 Skills really just seem lazy to me)
OR/AA:
- Add insects and butterflies to all worlds.
AA:
- Increase Entomology Skill to level 10 (I really enjoy this skill I just think it should have been fleshed out more considering insects are cross packs there are)
R&L:
- Add autonomous helpful and/or chaotic spells to Ideals. Clubs will use spells but Mysterious Ideals only seems to use the Seance Table.
- More space for Kingdom Titles please! | EA Forums - 13191969
- Allow to edit/update Dynasties via any member | EA Forums - 13195793
Edit Mar 13, 2026:
Base:
- Add a cheat to be able to spawn a Sim's own self tombstone. Sometimes tombstones glitch out, you don't get one, and you cannot reproduce it next death.
V:
- Add more Vampire food/recipes.
DO:
- Add Family and/or Party Size to Experimental meals.
CCSP:
- EbN with Fairies are not included with the other occults with Moonstone effects.
L&D:
- If a Sim has Grimborn, the Grim Reaper automatically is added to the family tree. Or allow a non-glitch cheat to add the Grim Reaper to the family tree (it apparently takes 2-3 mods to do this, and I do not want to add multiple mods to have my Grim daddy added to tree).
R&L:
- Sims without swords in inventory shouldn't autonomously duel with Sim who do, and/or Sims who dislike Swordsmanship shouldn't autonomously duel with Sims with do like Swordsmanship/have Brave Ideals.
Edit Mar 17, 2026:
SV:
- "Clearing Out Vines" should increase Gardening and/or Handiness, and It be great if this was autonomous with high enough Gardening and/or Handiness.
- I'd love it if we could still Collect Evidence from the Search Boxes in the secret lab. After collecting 15 they are no longer interactive, and when I first started this questline I did it without the aspiration active, so I have to collect evidence just from Bugs/Listening In when I did set the aspiration, which was annoying. You can just indefinitely collect and sell evidence, which I think works for immersion.
- I'd love it if we could edit the secret lab, I know that this could potentially break the quest if the wrong items get removed, but I really like to customize this lot (especially if you got as far as using cheats to edit it, just have a fresh version of the lot on gallery as a back up incase someone messed up the lot so bad they have to restart), and have my Sim quat on the lot XD
- R&L (and FR) Add a Mystery of Strangerville Scandal so you can extort Military Personnel and Scientist. Have Bugs/"Listening In", "Ask Secret About..." and "Eavesdropping" can also result in learning a Scandal.
- Remove "Scan Here" from the pie menu when not in Strangerville (this just add clutter to the pie menu). Unless you want to add strange weather to other worlds?