5 years ago
A Word About Wheels
Conversation wheels and item interaction wheels, we can't live without them. But sometimes they're frustratingly designed, no? I really wish they'd be filled more thoughtfully, with an emphasis on us...
@PugLove888That's a perfect example! The wheel's choices randomly regenerate for no apparent reason! When dating, my most frustrating problem is with 'passionate kiss'; when the dating list requires it, it has vanished for no apparent reason when I had just performed that same action a few minutes prior! It's enraging when the options are not only disorganized, but continually move around from wheel to wheel or disappear entirely! Sometimes 'get to know' and 'deep conversation' are on the last wheel and I pause so I can click through 7 or 8 wheels just to find the end (I'm a habitual counter of everything... >.<), and then click through all over again when I've passed it by in one of its more unusual placings. The disorganization is severely exacerbated by the continual shifting of the items on the wheels.
ETA: I just realized as I'm having mom cuddle and rock the alien twins, that another incredibly annoying choice sits right on the top shelf, and I've nearly clicked it SO many times- "Return to Homeworld"! I've made the decision ages ago (parents have gotten 2 promotions each while they've been babies) that I was NOT going to do that! Constantly having it pop up in one of the first spots of the wheel makes me furious! I wish they'd let us choose, AT BIRTH, whether to take it home or send it back. I'm sick of nearly sending my beloved alien babies back to their homeworld on accident, and it's worse if I haven't saved very recently because I'll need to go back to the main screen and load a prior save to save my babies. GRRR!
Huh, in my experience, other than the first wheel in each category offering "helpful" suggestions, the rest of them are in alphabetical order clockwise. Is that not true for you?
Alphabetical? Seriously? WHY? And I can't confirm or refute this, but it seems impossible for that to be the case when I've found the same exact interaction on completely different levels of the wheel. If they were indeed alphabetical, they should NOT jump around like they do.