Forum Discussion

ttuthill's avatar
ttuthill
New Adventurer
2 years ago

Autonomy: Foodie/City SIMS w NO Food, will not Dine Out.

SIMS / Unplayed SIMS, do not go out into the town to get food & drink, dine out when their dwelling has no kitchen or food options.

We can get traits that favor City Life, Neighborhood Popularity, Foodie... etc. Yet. This is not enough to allow a sim with them to seek out Cafe, Bistro, Diner or any venue that offers food.

Surprisingly they would rather become Dumpster Divers for food. 

Cheers & Best.

5 Replies

  • jpkarlsen's avatar
    jpkarlsen
    Hero (Retired)
    2 years ago

    @ttuthill 

    All premade houses/apartments have kitchens. The game makes sure they do not die of hunger When you visit a restaurant/bar the game will make sure that some NPCs visit at the same time. If you have Eco Lifestyle you will occasionally see NPCs dumpster dive for the same things your sims would. Items that you can repair and use or sell.

  • ttuthill's avatar
    ttuthill
    New Adventurer
    2 years ago

    The point is; it would be nice if they had the autonomy to dine out and use local or regional venues when the lot, by design, has no food for them. They are supposed to be city/foodies, etc.

    The thought was creating more FOODIES there would be more business to the venues.

    I suppose that is wanting/expecting too much from The SIMS at this time.

    They seem overall meaningless to the city or region.

  • jpkarlsen's avatar
    jpkarlsen
    Hero (Retired)
    2 years ago

    @ttuthill 

    Their lot always have the necessary food. The game sees to that. Are you asking that the game should give all the NPCs that visit a restaurant the Foodie trait?

  • ttuthill's avatar
    ttuthill
    New Adventurer
    2 years ago

    No.

    I am doing rotational play with many families and many grouped types of SIMS with the exact same traits.

    This week I added a household of Sims with traits that would heavily favor Foodie and being in the city.

    After setting them up, then switching them to, 'Un-played' (making them NPCs again), they are now dumpster diving rather than going out to eat.

    It was all about finding out if they would dine out, spend money and provide more profits to local businesses.

    SIMCITY thinking in TheSims4:

    Do SIMS matter at all?

    Can they influence a neighborhood/city/region/world?

    Is there any kind of 'Economy' within or between the 'worlds'?

    Can more Sims living in a world generate more profit?

    Are there any SIMCITY mechanics going on at all in the SIMS4?

    Eh. Probably not.

    Do you feel that townie Sims with Foodie traits should have the autonomy to leave their lot and go seek out food from the various vendors in the worlds?

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    2 years ago

    @ttuthill  I think the point here is that for a given business, the game decides to send a certain number of sims, and maybe it's selective about which sims go (e.g. sending Athletic sims to the gym).  The game does not decide that a specific sim not currently being played "wants" to go somewhere and then send them.  That's not how the engine works.  The most you can hope for is that the sims already sent to a lot will behave according to their traits, but even that isn't a guarantee.

    Keep in mind that the game itself has a 20 sims per lot limit as well.