5 years ago
Consequences in the Sims 4
[ Spoiler ] A big thing that a few of the community have mentioned the game lacks is Consequences for sims intertactions. There doesn't seem to be any real meaning full substance / comparitive reali...
@HERB405 , I do tend to agree with you! Our Sims play more like an idealized version of people where repercussions aren't dire, and recovery from negativity is much quicker than in real life, or even quicker than in past Sims games! Sometimes I do like this (like when I'm crafting a story and something interferes with what I intended to happen, where this can be helpful for me to move on with my plans 🙌) , but other times I would prefer to have more weight to the decisions me or my Sims make , in order to make them feel more real, as well as more different from one another.😞 Both Sims 2 and Sims 3 had more repercussions to Sim behavior. Sims 2 had not only Wants but also Fears, and if you realized one of your Sim's fears then all sorts of things could happen, like if your Sims was a Family Oriented Sim and their child was taken away from them, and it was one of their fears, then they would start to cradle a sack of flour as if it were their baby! 🤨😉 It did make for a much richer experience, but it was also a lot harder to play! 😃 But it was a lot of fun! 🥳
Yes I agree with you. I think generally the further the Sims travels as a game the more development people expect to see regarding real life experience and how occurances are dealt with. And it's re I forced by the games slogan... 'Play with Life'. But saying that the Sims 4 seems to have travelled in the opposite direction. It's almost as if the developers started learning about the sims game from scratch with the new platform that EA took with The Sims 4. I get this impression when comparing Sims 2, 3 & 4 and taking all the problems /glitches & bugs into account which is really all that was in the previous games & should not still be an issue in a game in its 4th 'generation' series. So in the end my theory is that this series was a major experiment that resulted in a somewhat watered down version of what should be a very advanced game by now (including knowledge & practical development of Graphics /advanced technology/modifications & game fluidity).
@HERB405 , I had heard rumors that TS4 was supposed to have been an online game that got scraped at the last minute for some reason. However, I've also heard that it was supposed to be a mobile game. If I am to believe either of these scenarios, it would be the online one. That could explain why people find it not as fleshed out as TS2 and TS3. But even if these claims are just rumors, I do know that TS4 has a completely different game engine from TS2 and TS3! That would also account for some of the differences. Also, TS3 did run poorly on many people's computers, with laggy gameplay, grinding to a halt, and even crashing frequently 😢 -- and so the developers have said to avoid such problems they didn't include an open world (just some open common areas) , which I was happy to see since I had a lot of problems with TS3. That said, there are a lot of improvements in TS4 such as the ability to multi-task, that I really love! 💗
This is why I like the Sims Medieval, there are consequences to the sims behavior. 🥰