Forum Discussion
ValFreya13
3 years agoSeasoned Veteran
@vyvexthorne The dynamic thing is a little weird for me too. I will have a parent potty train their toddler for the first time and the game will ask me if I want the relationship to be strict... pretty sure potty training is not strict dynamic but basic parenting?
Most helping actions with toddlers are considered strict, which I find odd, since their are some skills they cannot learn on their own. Also, some toddler traits prefer parental support, such as clingy and inquisitive, and so should not still be prompting strict dynamics when providing said support. Traits should factor into the dynamic - toddler is clingy and parents are helping with everything - supportive; toddler is independent and parents are helping with everything - strict makes sense. Maybe some toddlers will wants a jokester dynamic such as silly and wild, while there are toddlers that want a close relationship with their parents, such as charmer and angelic. Who knows what the fussy toddlers toddlers want... but I think that is the point! They could want any of the dynamics. Or all of them. At. The. Same. Time. So. Fussy.
As they age, helping with homework also becomes strict parenting somehow (how dare they help the child who chose to do their homework! So strict and not supportive at all!) I feel that telling children to do their homework would be strict but helping is supportive and the game should be able to distinguish - I think with parenthood, you can influence kids to do their homework, which would be a strict dynamic vs base game helping with homework which I believe should be a supportive dynamic.
Most helping actions with toddlers are considered strict, which I find odd, since their are some skills they cannot learn on their own. Also, some toddler traits prefer parental support, such as clingy and inquisitive, and so should not still be prompting strict dynamics when providing said support. Traits should factor into the dynamic - toddler is clingy and parents are helping with everything - supportive; toddler is independent and parents are helping with everything - strict makes sense. Maybe some toddlers will wants a jokester dynamic such as silly and wild, while there are toddlers that want a close relationship with their parents, such as charmer and angelic. Who knows what the fussy toddlers toddlers want... but I think that is the point! They could want any of the dynamics. Or all of them. At. The. Same. Time. So. Fussy.
As they age, helping with homework also becomes strict parenting somehow (how dare they help the child who chose to do their homework! So strict and not supportive at all!) I feel that telling children to do their homework would be strict but helping is supportive and the game should be able to distinguish - I think with parenthood, you can influence kids to do their homework, which would be a strict dynamic vs base game helping with homework which I believe should be a supportive dynamic.
- vyvexthorne3 years agoSeasoned Ace@ValFreya13 Yep, and the main problem seems to be that all that is ever offered is Strict or Jokester. If anyone has ever had any of the other options offered I'd love to hear that and specifically what actions or traits their sims might have had to encourage those dynamics.
- 3 years ago@vyvexthorne All I have to do to get "close" or "supportive" offered is initiate a hug.
- vyvexthorne3 years agoSeasoned Ace@shinjitenoyami That's interesting. Is it like one of the first actions you do with them? I still haven't had any other popups since the initial ones I had after first installing the game pack. The children have grown up and left the house and have new families of their own at this point. but no more options since then to change family dynamics. I guess If I really cared I'd just go in and set them with cas.fullleditmode.
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