Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Every time (100%) What is your current game version number? 1.110.311.1020 What ...
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>ccc29c7d02db2c93674c893f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-12-01 10:06:54</createtime><buildsignature>Local.Unknown.Unknown.1.110.311.1020-1.300.000.196.Release</buildsignature><categoryid>constraints.py:1074</categoryid><desyncid>ccc29c7d02db2c93674c893f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'secondary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 177, in _behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\push_npc_leave_lot_now.py", line 86, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4132, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3073, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3026, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1546, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1593, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3529, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3313, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3379, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2829, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3015, in _get_transitions_for_sim File "postures\posture_graph.py", line 6644, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6444, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4902, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4874, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right File "interactions\constraints.py", line 1074, in interactions.constraints.Constraint.get_all_valid_routing_surfaces File "interactions\constraints.py", line 1120, in interactions.constraints.Constraint._get_pool_routing_surfaceAttributeError: 'NoneType' object has no attribute 'secondary_id'rtim=0 Client Session Time: 33.01 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,340,0,5853 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: AMD Radeon(TM) Graphics 31.0.12024.9004, GUID: F6E38380-B6C9-11ED-A294-806E6F6E6963 </desyncdata></report> <report><version>2</version><sessionid>ccc29c7d02db2c93674c893f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-12-01 10:06:56</createtime><buildsignature>Local.Unknown.Unknown.1.110.311.1020-1.300.000.196.Release</buildsignature><categoryid>constraints.py:1120</categoryid><desyncid>ccc29c7d02db2c93674c893f</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'secondary_id' (AttributeError: 'NoneType' object has no attribute 'secondary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2887, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2253, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4666, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 146, in wrapper File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 146, in wrapper File "interactions\constraints.py", line 1120, in interactions.constraints.Constraint._get_pool_routing_surface AttributeError: 'NoneType' object has no attribute 'secondary_id'rtim=0 Client Session Time: 33.01 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,340,0,5853 Modded: False SystemInfo: Windows 11 10.0.22631 GPU: AMD Radeon(TM) Graphics 31.0.12024.9004, GUID: F6E38380-B6C9-11ED-A294-806E6F6E6963 </desyncdata></report> </root>