Forum Discussion

Kathykins's avatar
Kathykins
Seasoned Ace
5 years ago

Fabricator trouble

Ok, so 6 tries to fabricate a living chair, I'm giving up. First attempt, sim gets dyed. Second, machine breaks. Third, machine fights back. Fourth, dyed again. Fifth, machine breaks again. Sixth, machine want more fighting. Is the machine supposed to break that often?

I know my sim isn't very good at fabricating yet, only level 5 currently. But this is ridiculous! And very, very off-putting. I've never had so much trouble with any other sim when using that infernal machine! I should not have to try 6 times to create an object and STILL not actually manage to do it. Very frustrated right now, because I'm wasting the little money my sim has on dyes, because they will still be taken even if the crafting fails. Did notice the dyes came back after traveling, but I'm not going to travel between each attempt. Already wasted enough time on this, to be honest, with nothing to show for it.

Very grateful for any advice here! Or point me in the direction of a mod that could help, if you know of any.

14 Replies

  • jpkarlsen's avatar
    jpkarlsen
    Hero (Retired)
    5 years ago

    @Psychotps 

    Both I and others have repeatedly had many more uses than the 5 you mention without it breaking. But the question is moot now since the new patch means that it breaks far less often.

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    5 years ago
    @jpkarlsen I don't know how. The code is extremely straight-forward. No tests, no exceptions, whitelists or blacklists. I tested it many times before I released the mod.

    <V t="statistic_change">
    <U n="statistic_change">
    <T n="advertise">False</T>
    <T n="amount">-0.2</T>
    <T n="stat">16633<!--commodity_Object_Brokenness--></T>
    <L n="subject">
    <E>Object</E>
    </L>
    </U>
    </V>

    I think you said you were using a community lot object? Maybe it works differently for those. I know there are separate tuning files for community lot fabricators and home fabricators. My tests were all for home ones.
  • jpkarlsen's avatar
    jpkarlsen
    Hero (Retired)
    5 years ago

    @Psychotps 

    No I always use my own fabricator to cut down on having to travel.

    It does say -0.2 but of what? 

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    5 years ago
    @jpkarlsen Fully working (new) "Brokenness" is set to 1. Each use "adds" -0.2, so after 5 uses it ends up 0. Broken. Repairing it restores it back to 1.

    There's nothing else that alters it, at least there. Unless somewhere else is restoring it's brokenness? That just sounds like a really weird way of doing it. If its doing that, it sounds like another bug to me.