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I guess that I should have been a bit clearer. The only time a wall paint will do what you are seeing is when the game is not seeing the room where the unwanted exterior paint appears as a complete room. It can look like a closed room, but there is a gap somewhere causing the game to think that wall you have with the stone paint is part of the exterior paint. The easy way to tell is, while in build mode, click on any wall in the room and if there is not a defined box that follows the room walls all the way around or if the wall you click on is the only thing that is selected, those are the signs of an incomplete room. One that that will do that just about every time is an open stairwell against and exterior wall. The space acts like a complete room until you try to delete the extra tiles around the stair to open the stairwell up. Usually, a fence is involved too. That combo will do it just about every time depending on how you've built the area around it and if there are any roofs that intersect the space that begin and end outside the space, the roof will usually become visible in both build and modes within the space.
The bottom line is that the game is not seeing the space where you have the stone paint appearing as a room but sees it as part of the exterior wall, meaning there is a gap. You have to find what is causing that gap. Since you haven't found it already, then it's something that is not readily apparent and is probably invisible. But you can make it visible by clicking on the floor and each wall individually. You see that a lot with open stairs and multi-story atriums and it usually happens when you've deleted a floor or even one floor tile. Even if you have a compete room and place a star inside that space along the exterior wall or use a bent stair that touches the exterior wall, the game will treat the stair and exterior wall it touches as a separate space with the wall becoming a standalone wall separate from the room it was in. It makes the space 2 separate spaces even though visually; you only see one. Wall trim and friezes along the exterior wall will also do what the paint is doing too if they are present on the exterior wall. A lot of goes back to how the smart features of the build system works. Anything that will automatically place on multiple wall tiles at once will do it too. Paint, exterior wall trim and friezes mostly.
Hope this helps.
OK, now that makes sense! ;-)
This build has a basement and I noticed there is a gap between to the top of the basement walls and the first floor.
The newly built copy has the exact same problem, but since I was super careful not to use any non-base game materials, I am not getting that error, but I am getting a random move objects error and now suspect that as the culprit.
Do you have any idea how to get rid of the gap between the top of the basement walls (red arrow indicates the area) and the first floor? Both the basement walls and first floor have the same wall covering and usually this area between the two appears seamless.
Thank you!
- CGrant5611 months agoHero+
That gap is normal for any raised foundation because there is no texture for the inside of any of the foundations. The only way to get rid of it is using a flat foundation instead of a raised foundation. I think part of the reason that it is that way is that in the original base game released in 2014, basements were not included, they were added later in an update. So, a texture was not needed for the inside of the foundation because it could not be seen in the original base game because there were no basements. Then they added basements a few months later, but I guess, forgot to add an inside texture to the foundations and it has been that way ever since. That gap only occurs for raised foundations. When you look at how a basement wall meets the underside of a raised foundation, you see it too. If you use a flat foundation, there is no gap and the wall along a stair going down to the basement looks solid.
I use CC too and I found that it can complicate building and create problems. So, I created another user folder and do all my building there in a mod and CC free save. I also clear everything out of the library in that user folder/save by deleting it. Once I have the new build done, I save it to the library and then save and quit. Then you have a tray folder that only contains the build you just saved. Next, all you have to do is copy all those files to the tray folder in your regular user folder. Then start the game and place it wherever it was built to go via the Library. Then, from the map, enter the lot in build mod and set lot traits and replace the game items that you want to replace with CC and add any other CC you want in the build. And you are done, brand new lot installed. The nice thing about building in a mod and CC free save is that when you save it, it will not get the CC tag if you want to upload it to the Gallery. And I have found I have a lot less trouble with my lots than I did when I put a lot with CC on it, saved it to my library and tried to place it elsewhere or in another save.
Hope this helps.
- ScottB911 months agoSeasoned Traveler
Ah, that's a good idea, build in a new, clean save. Funny how the game seems to remember CC you stopped using long ago.
Thanks for all your time! :-)
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