Forum Discussion

leahxrix's avatar
leahxrix
Rising Adventurer
12 months ago
Solved

I'm Gonna have to uninstall Love struck

Although I'm not sure how.  I have a ton of bugs.  Not many romantic interactions work.  My relationships are going in the toilet.  I took out all the mods but I still have the bug and the Sims reset.  I just thought ... I have to keep it in huh? Lovestruck .... or updates wont work??  Tell me this is something EA is going to fix?? 

Also having a problem with my interior decorator but it's slightly different from what I've been seeing.  I can see the likes/dislikes as my Sim interviews the client.  I can't see it after I go into build mode.  Then it looks like the pic attached. 

Thank you,

Leah

  • @leahxrix It's a bug, EA needs to fix. Not sure what the entire consequences are.

    Best to me too the two threads I linked. The LE looks the same as in that first thread.

7 Replies

Replies have been turned off for this discussion
  • leahxrix's avatar
    leahxrix
    Rising Adventurer
    12 months ago

    Checking them out.  Thank you

    I moved the mod file out and deleted the localthumbcachse as directed but the issue persists.  I'm having trouble uploading the lastexception here.  

  • leahxrix's avatar
    leahxrix
    Rising Adventurer
    12 months ago

    I made a new game and after the Sims acted as they should I put mods back in.  It still worked.  I then went to the family I'm playig in and have the same problems.  Whats it mean that a fresh game is ok but not the old one? 

  • crinrict's avatar
    crinrict
    Hero+
    12 months ago
    @leahxrix It depends on the couple the first issue only occurs for couples that have been together since teens.

    To upload the LE, either copy/paste the content or create a rar file.
  • leahxrix's avatar
    leahxrix
    Rising Adventurer
    12 months ago

    Will this effect any future relationships with teens?  My whole gameplay is adding a sim for my male teen.  I do it every gen.  Thanks. 

    Spoiler
    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>43b4997c697a3da766c2712e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-18 18:16:18</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>relationship_track.py:1054</categoryid><desyncid>43b4997c697a3da766c2712e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt; for loot loot_RelSat_RelGain_Small_TOTO_LikeDislike_Affection(loot_actions=(&lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;BuffOp ParticipantType.Actor&gt;, &lt;DialogLootOp ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt;, &lt;StatisticAddRelationship &lt;class 'sims4.tuning.instances.URT_RelSat_Main'&gt; TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor&gt😉, run_test_first=True, tests=CompoundTestList([(&lt;relationships.relationship_tests.RelationshipTest object at 0x00007FF46B5A88F0&gt;, &lt;relationships.relationship_tests.RelationshipTest object at 0x00007FF46B5A89A8&gt😉])) (AttributeError: 'DefaultType' object has no attribute 'run_tests')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 517, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 167, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 160, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 635, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1709, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1819, in _apply_to_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1736, in _apply_to_sim_info&#13;&#10; File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\Toolbox_Core\Scripts\Lumpinou_Toolbox_InjectToInjector\Lumpinou_TB_Injector.py", line 6, in _inject&#13;&#10; File "C:\Users\Sims 4 Python Script Workspace (3.7)\My Script Mods\Toolbox_v1.157\Scripts\Lumpinou_Toolbox_SporadicInj.py", line 58, in _do_not_add_rel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1880, in _apply_relationship_operation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 529, in add_relationship_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\sim_relationship.py", line 630, in add_track_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 286, in add_track_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 741, in add_track_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 350, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 374, in _add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 986, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1054, in _update_visiblity&#13;&#10;AttributeError: 'DefaultType' object has no attribute 'run_tests'rtim=0&#13;&#10;Client Session Time: 34.72&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,275,0,5788&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 32.0.15.6081, GUID: D7B71E3E-5E41-11CF-AF64-C8310EC2ED35&#13; &#10;</desyncdata></report>
    <report><version>2</version><sessionid>43b4997c697a3da766c2712e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-18 18:16:18</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>relationship_track.py:986</categoryid><desyncid>43b4997c697a3da766c2712e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'DefaultType' object has no attribute 'run_tests')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 167, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 160, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 636, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 633, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1709, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1819, in _apply_to_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1736, in _apply_to_sim_info&#13;&#10; File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\Toolbox_Core\Scripts\Lumpinou_Toolbox_InjectToInjector\Lumpinou_TB_Injector.py", line 6, in _inject&#13;&#10; File "C:\Users\Sims 4 Python Script Workspace (3.7)\My Script Mods\Toolbox_v1.157\Scripts\Lumpinou_Toolbox_SporadicInj.py", line 58, in _do_not_add_rel&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1880, in _apply_relationship_operation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 529, in add_relationship_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\sim_relationship.py", line 630, in add_track_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 286, in add_track_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 741, in add_track_score&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 350, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 374, in _add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 986, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1054, in _update_visiblityAttributeError: 'DefaultType' object has no attribute 'run_tests'rtim=0&#13;&#10;Client Session Time: 34.72&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,275,0,5788&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 32.0.15.6081, GUID: D7B71E3E-5E41-11CF-AF64-C8310EC2ED35&#13; &#10;</desyncdata></report>
    </root>

    Edit By Crinrict: Added Spoiler Tags

  • crinrict's avatar
    crinrict
    Hero+
    12 months ago
    @leahxrix It's a bug, EA needs to fix. Not sure what the entire consequences are.

    Best to me too the two threads I linked. The LE looks the same as in that first thread.