"alanmichael1;15377189" wrote:
"luthienrising;15377172" wrote:
"LeGardePourpre;15377143" wrote:
@BabySquare
SimGuruNick, I think it's the Engagement Team... who made this patch.
Pretty sure patches aren't ever only made by one team. Anything that involves breakage would be investigated by QA (Quality Assurance), which is the department in charge of fixing broken stuff. (My husband is a QA guy.)
However I wonder how terrible and obvious bugs like this one (or the immortal nanny) can be overlooked. I'm not even a passionate user of the club system and noticed the mess after one minute.
I have the impression that the devs only check their fixes in the base game and have no time to test the interference with other packs. This makes many Sims packs unplayable after a short time - think for example of TS3 Ambitions where they never managed to fix the firefighter career.
The game is
supercomplex (my husband once said he'd want at least a 100% raise to manage QA on this product, from what he'd seen of it). I suspect that the system of what to check is extensive and complicated, but that doesn't mean it's guaranteed 100% complete. QA is a human-run process: there's no wand you can wave to ensure that you don't miss something in testing. We don't see stuff this game-breaking and universal very often, considering how often we get updates and how complex the game is - I've been generally impressed, tbh. I would imagine from the nature of the issue that this one will be easy to isolate; hopefully it'll be a quick development fix as well, or at least a quick bandaid to hide the issue on users' end.