Forum Discussion

Re: What I think about Loyal Trait and the addition of baby behavior:

I think maybe you’re interpreting these a little too narrowly?

I think “loyal” is meant to be a more general “I’m loyal to friends and family, so once we’re good friends (or married) I will be less likely to insult you (or cheat)” - that can be a character trait even before you get married, and unfortunately is not a trait everyone who gets married actually has. I still resent the fact that they seemed to decide being disloyal was the default but that’s a separate argument…

Similarly, “exploring romantically” doesn’t mean “looking for a partner” it means “not locked into one specific orientation” which getting married doesn’t necessarily change. Sure, you like this specific person, but if they die or the marriage falls apart maybe the next person you fall in love with will be very different. 🤷🏼‍♀️

3 Replies

  • Pick-a-boo_doo's avatar
    Pick-a-boo_doo
    Seasoned Ace
    3 years ago
    @PipMenace
    Hi, there
    First, I apologize for any offense I may have caused you.
    I recognize about your point that my interpretation of the definition of Loyal is very narrow.
    As it stands right now in Sims4, the Flirty Moodlet sims behave very dishonestly. Even if they are married. And I feel that the current system of marriage in Sims4 is just an event and lacks trust and loyalty between spouses, however, I thought it would be good if it was able to select at the time of marriage, since not everyone needs to be faithful. Of course in real, I understand everyone can have Loyalty, regardless of marriage and it should be in Sims4.
    And I understand that "exploring romantically" is a personal sexual orientation and is not changed by marriage.
    I believe that no matter what your sexual orientation is, when you get married and make vows to each other, you are making a connection, and while you are living with the person you made the vows to, you are being faithful to them. And when that life comes to an end, we will each live our lives again based on our respective sexual orientations, right?
    I thought we could make that part of the story the way we want it to be by the action of "choosing a Loyal trait".
    But now I think while writing, the cause is "Flirty Moodlet," so it's no need to change "exploring romantically".
    I am sorry that my post was so poorly worded.
    Thank you for your candid opinion.
  • PipMenace's avatar
    PipMenace
    Hero
    3 years ago

    @Pick-a-boo_doo No worries! Just wanted to clarify that those particular pieces of game play didn't really apply the way it sounded like you expected. I absolutely agree that the flirty moodlet system is more annoying then anything - I can never get a pair of happily married Sims to socialize with friends together and actually stay happily married. Because they'll get the flirty moodlets just from being near each other, and then proceed to flirt with everyone in the room.

    I really, really wish moodlets had some sort of target to them. So if you're flirty because you're in the same room as your spouse, then you can be flirty at your spouse rather than with the random delivery guy or whoever. If you're angry because Nancy Landgraab just implied your mother is a llama, then you can be angry at Nancy rather than wandering away from her after inviting her in, then going to scream at your kid or knock over your own trash can. Sure, emotions can spill over - even when angry at Nancy, you could still have the option to vent/rant to other Sims, and maybe be more likely to dislike interactions or react to dislikes faster - but the strongest reaction/interaction could be with the person or thing that actually caused the emotion. This is not a dimension the Sims actually has right now, and I bet would be difficult to add if not impossible... but I just really wish it existed.

  • Pick-a-boo_doo's avatar
    Pick-a-boo_doo
    Seasoned Ace
    3 years ago
    @PipMenace
    Hi, there
    "I really, really wish moodlets had some sort of target to them."
    Yes. It really is. I agree.
    But as I wrote in my reply to daikoyu, I am sure that it will require a lot of modifications and will have the potential to create a lot of bugs. So I don't think it will happen in Sims4.
    Unfortunately, there may not be any Sims in the future who will end their marriage happily ever after. We, the players who want a happy marriage, will continue to be plagued by cheating Sims...
    Shortly before writing the OP, my Sim and her spouse welcomed Welcome Wagon. The couple's sims have been married for over a year sim time, but as usual, they were in a state of Flirty Moodlet when their spouses were around, and my sim's spouse had a Flirt action with a neighbor he had never met before, and my sim got a hurtful memory.
    At this point, my sim just looks sad, and no menu item like "Object to Mischief" appears in the conversation pie menu. I had to wait until my spouse sim's conversation menu had a menu related to the apology. After the neighbors left, the spousal sim tried to treat my sim as if nothing had happened, but my sim, being a Werewolf, got very angry because of the hurt memory.
    It makes me sad and frustrated to see these sims.
    I really wish Moodlet, especially Flirty Moodlet, had a specification that allowed them to limit their targets.
    It's great to hear so many opinions and learn about so many different ideas.
    Thank you for your comment.