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@EA_Illium If we break up the socials into several submenus, we will run into the same issue.
Here are the solutions I came up with:
- Make the socials more situational. Don't show all the socials at once. Only show the ones that apply.
- If a Sim knows all the traits of another Sim, the "Get to Know" social will no longer appear.
- Sims can no longer use certain socials after a relationship level is gained
- Have the socials that appear be based more on the Sim's emotional state and traits rather than just having all socials available. Instead of graying out socials, just remove them from the menu.
- Reduce the number of socials available. Many have no real effect on gameplay.
- Change the social menu to a list with icons
I think the best solution would be to change the socials to a list with icons. Here are some overlay ideas:
Here is an example of a list-style menu in another game:
@canelacaliente I like the idea of having a list instead of the wheel. That would certainly be more friendly for navigation. I also agree that certain socials should be bumped up to the initial menu / top of the list based on traits / emotional state. I would add career and situation-based interactions to that prioritization. I don't think I agree that the game should start removing socials altogether, though. I think it runs the risk of eliminating needed social interactions for certain events and challenges, like dates for example. Plus there are times I want my sim to make chit chat in order to just kill some time. Things like "get to know" are good for that.
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