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@PugLove888Exactly! You stated the problems with a traits-only system. While the Sims 3's traits had more depth than those in the Sims 4, I found they were still not fundamental enough. The slider/points-system in the Sims 1 and 2 acted as a consistent rubric from which every Sim's behavior and personality were graded. Super important that the Sims 5 has this.
Traits are still important, but they should be more specific and provide extra diversity on top of what the fundamental points/sliders core personality provides.
I really hope this feedback makes its way to the Sims 5 development team.
@Anonymous , yes!😀 We want Sims that have differing personalities and Sims that autonomously behave as their wants and aspirations indicate they should behave as! If in the next Sims game there is a Cooking/Foodie aspiration or trait, they should be more likely to cook , but less so for those Sims who don't have this aspiration or trait, and even less so for Sims with the Lazy trait, unless they are really hungry! The Foodie trait would be one of those specialty traits for fun and uniqueness , like the Sims 3 and Sims 4 traits, but Lazy should be on a sliding scale like in Sims 1 and Sims 2!
Aspirations also drove our Sims in TS2! I think they affected behavior in TS3, but I could be wrong.🤔 But in TS4 the Aspirations don't seem to matter as much as personality traits, as far as I can tell. I especially see this in children... If I give a child the Creative Aspiration, but not the trait, they seemed to be less likely to have gotten whims to do creative things than the children who had any of the other aspirations but had the Creative trait.😓 I haven't tested long enough with the new Wants/Fears system yet to have noticed if it is any different. I keep forgetting to test it! 😅
Like you said, I hope the next rendition of the Sims takes all of this in account! 🤞
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