Forum Discussion

Fluffy4880's avatar
5 years ago
Solved

Was Eco Lifestyle Worth it?

This is for all Simmers with Eco Lifestyle:

Do you often use this pack, or was it more of a once-and-done kind of thing? Do you find yourself making a lot of green houses and green families, or do you really play it at all a few months later?

Also, a side question- did many of your houses that you made before getting the pack start turning your neighborhood to Industrial?

  • wahini2024's avatar
    wahini2024
    5 years ago
    @Fluffy4880 Some days yes and other days no. There are times when I'm tempted to remove it and days when I find it handy like dumpster diving in a rags to riches challenge.

    The NAP system has made for some okay drama and then just very bizarre drama that made some loads unenjoyable. I've disabled naps but npc's don't seem to get the message.
    I like the buy/ build/ cas items enough to keep it around
    It's my least favorite world but I do use it as a place to dumpster dive and it's also where most of my "bad" sims practice mischief and mean interactions as those npc characters rarely show up more than once which makes the criminal career advance a little quicker

    All in all for me it's a love hate relationship

24 Replies

  • daikoyu's avatar
    daikoyu
    Seasoned Ace
    4 years ago

    @Psychotps 

    I know what you mean. I had to stop using specific NAPs in my vanilla game because my (inactive) played sims performance action and learned skills I don’t want they do that just because tec or another specific NAP was in charge. I had two options 1. don’t visit my (inactive) played sims or remove the NAP’s so they stop to build up programming.  I don’t mind if an NPC do this but with MY sims... no thank you very much, its bother my enough that my inactive sims build friendships (romances) in a vanilla game.

    I don’t have any problems with Evergreen Harbor. I have 1 played household there, my Alien-Sim. The world works as long is a normal home lot and not a tiny/haunted house. I know it had a bug with blue map, just load a household first, this fix it. I love that you can build furniture and make you own juice, but I hate that plasma juice don’t satisfy the thirst need. (I have a mod for but serious, is plasma-fruit, they should not need a mod for!)

    I would recommend buying this pack only in sale. The NAPs need a serious reworking.

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    4 years ago

    NAPs are never getting turned on in my game again.  They completely destroyed several of my favorite families.

    The green/industrial thing completely borks gardening. It's impossible to get to one side or the other anyway. You want it green, put trees down, it goes to green, then gradually back to neutral. So, you put more trees/green stuff. It goes back to green, then back to neutral. Before long, you're completely filled the lot with green stuff and it STILL goes back to neutral. Every time it switches, plants go from normal to perfect to normal to perfect to normal... etc.

    The new planters don't even work. Half the plants won't auto-water.  Meat walls don't work can't harvest it. I've never actually seen it work. I don't even know what the meat wall does.

    Last time I tried the juicer, it kept locking up. Most of the time it didn't work and when it locked up, had to sell it and buy another. Was worse than useless as it rarely worked and kept eating the ingredients.

    The fabricator was kinda fixed, but it's an awful lot of work for so little tiny gains. And I got sick to death of the stupid thing dunking me every 5 attempts and eating the bits and pieces.

    Even traveling from one location to another doesn't work. Load screens randomly generate an error 102 and crashes.

  • xochiquetzl_xkvn's avatar
    xochiquetzl_xkvn
    Seasoned Ace
    4 years ago

    I've managed to turn several neighborhoods green, and it's GREAT for plants.Not temporarily, either, for seasons and seasons. The plants just evolve like crazy, like... daily.

    The trick seems to be: Replace all your windows, floors, and wall coverings with green rated materials, put down trees, upgrade all your appliances to be eco-friendly.  Edit all your neighbors' houses to replace all their windows, doors, and wall coverings with green rated materials and plop a bunch of solar panels, windmills, and trees all over their lots since you're using bb.enablefreebuild.  Go from door to door upgrading all the neighbors' appliances to be eco-friendly, partly so they'll be eco and partly to just spend time on the neighbors' lot so the game registers your changes. I've managed Evergreen Harbor, Willow Creek (multiple neighborhoods), and Sulani. Basically, it takes a neighborhood average.

    The meat wall USED to work but is now bugged out; there's a mod to make it harvestable again.  You can use it as a meat replacement in cooking.

    I use the fabricator a lot, but mostly for those awesome garden planters! I use the juice fizzer, too. My vampire used to make fizzy plasma fruit until the mermaid decided to drink it.  LOL!

    Now, I absolutely DESPISE "Roughhousing Encouraged" because it generates hurt sentiments among my Sims and I won't have it.

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    4 years ago

    @xochiquetzl_xkvn 

    Well, I would use the green flooring and wallpaper stuff more if there was a bigger selection. There's only like what... 2 floors? It would end up making every house look identical. I suppose I could make a mod to add more selections but that's a lot of work for a feature I don't even like or trust in the first place.

    So, if you only do like 1 or 2 houses, the hood gradually goes back to neutral. But if you do a bunch of them, it will flip it and gradually go back to green?  I'll have to try that. Still not sure I'd use it.

    The last thing I need is MORE gardening boosts. Gardening is WAY OP as it is. I've been looking into a way to NERF gardening evolution as it is. Re-balance it.  It's so broken it's not funny. Standard gardening with NO buffs is WAY too fast evolution. ALL plants only last a week before becoming perfect. If you have a tiny house, lot buffs, or a beehive, you can go from Normal to Perfect in under 3 days. That's just wrong. The ECO "green" thing just makes it even worse because it will immediately go from Normal to Perfect and back to Normal in less than an hour.

    Like I said, the new planters are broken. Their only benefit was the auto-watering feature, which doesn't work for half the plants. So, it's basically no better than the standard planter... It "looks" better but I'm not about to go through the entire process of taking up room for a fabricator, building the skill, getting dunked dozens of times, to what? Get a planter that's no better than the standard one? Why?

    If the meat wall actually works with the mod, I'll go ahead and try it. The rest of gardening is broken with the reversion bug , so I expect it will suffer the same fate, but it's been what... more than a year since it came out and I STILL haven't seen the thing?