Forum Discussion

Pick-a-boo_doo's avatar
Pick-a-boo_doo
Seasoned Ace
3 years ago

What I think about Loyal Trait and the addition of baby behavior:

Hi, there

Loyal trait is currently a trait that is granted at the time of sim creation, but I wish it had been a trait to be selected at the marriage ceremony.
I guess it is one of the events in life that a couple has a quarrel after marriage when one of the spouses messes with the non-spouse sim, but I would not want that event to happen if at all possible. (Of course, in real life, too.) And "Exploring romantically" is not automatically changed after marriage unless changed by CAS. So, it would have been nice if "exploring romantically" was automatically changed to "No" when the Loyal trait is acquired in the event of marriage. It would be more realistic, right?
Married couples who get married and obtain a Loyal trait are able to live happily together.
What do you all think?
And another, it looks like crawling will be added to the baby's behavior. This is a very nice addition. It would be tasteless to grow into a toddler without even crawling.
But doesn't a baby need to grow up a bit to crawl? As no baby crawls right after birth in real. If that were the case, would it add any change to the number of days a baby grows? Right now, I think they grow into toddlers in a few days if their lifespan is turned on, but will it be longer? (Of course, you can make them grow into toddlers the day after they are born by clicking on the cradle, so they might as well crawl right away, but...)
At any rate, I'm looking forward to this addition and will ask the couple sims who are playing now to wait a little while to have children.

Thank you.

6 Replies

  • I think maybe you’re interpreting these a little too narrowly?

    I think “loyal” is meant to be a more general “I’m loyal to friends and family, so once we’re good friends (or married) I will be less likely to insult you (or cheat)” - that can be a character trait even before you get married, and unfortunately is not a trait everyone who gets married actually has. I still resent the fact that they seemed to decide being disloyal was the default but that’s a separate argument…

    Similarly, “exploring romantically” doesn’t mean “looking for a partner” it means “not locked into one specific orientation” which getting married doesn’t necessarily change. Sure, you like this specific person, but if they die or the marriage falls apart maybe the next person you fall in love with will be very different. 🤷🏼‍♀️

  • Pick-a-boo_doo's avatar
    Pick-a-boo_doo
    Seasoned Ace
    3 years ago
    @PipMenace
    Hi, there
    First, I apologize for any offense I may have caused you.
    I recognize about your point that my interpretation of the definition of Loyal is very narrow.
    As it stands right now in Sims4, the Flirty Moodlet sims behave very dishonestly. Even if they are married. And I feel that the current system of marriage in Sims4 is just an event and lacks trust and loyalty between spouses, however, I thought it would be good if it was able to select at the time of marriage, since not everyone needs to be faithful. Of course in real, I understand everyone can have Loyalty, regardless of marriage and it should be in Sims4.
    And I understand that "exploring romantically" is a personal sexual orientation and is not changed by marriage.
    I believe that no matter what your sexual orientation is, when you get married and make vows to each other, you are making a connection, and while you are living with the person you made the vows to, you are being faithful to them. And when that life comes to an end, we will each live our lives again based on our respective sexual orientations, right?
    I thought we could make that part of the story the way we want it to be by the action of "choosing a Loyal trait".
    But now I think while writing, the cause is "Flirty Moodlet," so it's no need to change "exploring romantically".
    I am sorry that my post was so poorly worded.
    Thank you for your candid opinion.
  • daikoyu's avatar
    daikoyu
    Seasoned Ace
    3 years ago

    They should just add a reward trait in the satisfaction store. So, each simmer could self-decision which sims are romantical loyal, and which are not. // And you need to work for it!

    The random flirting was always a problem in sims, not only in sims 4. I always needed a mod to make my sims monogamous.  I know polygamy exist and don’t want to take something away from this people which want to play this route. So, I just use mods to make my sims monogamous, but I rather would have a system in game. As I know the poly-route doesn’t work really without NAP free love or the player trait.

    I don’t want the marriage link with loyal. Married doesn’t mean loyal or happy. It could be an arranged married or could be a bogus wedding. So, a lesbian could marry a man because on the storyline of the writer women are forbidden to have weddings with other women’s and the family decision that she need to marry a man. It is complex and with your loyal link in marriage it would be destroy many stories from simmers which want to play such a story. // Such is important that romantic interest doesn’t change automatic because this lesbian woman will still love woman.

    Crawling is a feature of the new infant life stage. I don’t think they dare to change lifespan again not after they almost destroy so many save file with the last aging adjusting. Baby -> Infant -> Toddler

  • PipMenace's avatar
    PipMenace
    Hero
    3 years ago

    @Pick-a-boo_doo No worries! Just wanted to clarify that those particular pieces of game play didn't really apply the way it sounded like you expected. I absolutely agree that the flirty moodlet system is more annoying then anything - I can never get a pair of happily married Sims to socialize with friends together and actually stay happily married. Because they'll get the flirty moodlets just from being near each other, and then proceed to flirt with everyone in the room.

    I really, really wish moodlets had some sort of target to them. So if you're flirty because you're in the same room as your spouse, then you can be flirty at your spouse rather than with the random delivery guy or whoever. If you're angry because Nancy Landgraab just implied your mother is a llama, then you can be angry at Nancy rather than wandering away from her after inviting her in, then going to scream at your kid or knock over your own trash can. Sure, emotions can spill over - even when angry at Nancy, you could still have the option to vent/rant to other Sims, and maybe be more likely to dislike interactions or react to dislikes faster - but the strongest reaction/interaction could be with the person or thing that actually caused the emotion. This is not a dimension the Sims actually has right now, and I bet would be difficult to add if not impossible... but I just really wish it existed.

  • Pick-a-boo_doo's avatar
    Pick-a-boo_doo
    Seasoned Ace
    3 years ago
    @daikoyu
    Hi, there
    Thanks for the new input and suggestions.

    A reward store might be a good idea. But only if the Sim has enough points to gain the trait. If the marrying party is an NPC or a not played Sim, it cannot be gained immediately after the marriage. So I thought that if it was incorporated into the marriage event, even a Sim has no points could gain the trait immediately after the marriage, and the player selected whether or not to gain the trait, thus making the story as the player wants it to be.
    However, after reading the comments from PipMenace and thinking about the system built into the Sims4 world, I realized that the Flirty Moodlet is the cause what makes Sims look dishonest, and I was thinking that it makes no sense to link marriage to the Loyal trait. Now I think if Sims gain any trait by getting married, it is not a Loyal trait.
    Do you think that even if the system were to allow the player to select whether or not to gain a trait (another trait that is not the Loyal trait, of course), it would not be the story the player wants?

    In your comment,
    "So, a lesbian could marry a man because on the storyline of the writer women are forbidden to have weddings with other women's and the family decision that she need to marry a man."
    (I think I saw a female Sim having a wedding with an another female Sim in the PV of the My Wedding Stories pack, but can't a female Sim have a wedding with a female Sim? Or does it mean about a story setting as envisioned by the player? I don't have MWS.)
    I'm not sure about above part, but I understand that "exploring romantically" should not be changed in marriage, and wrote so in my last post.

    Sims are being dishonest because of Flirty Moodlet.
    The Loyal trait proposal I wrote in my OP is forfeit. Because that to being loyal is not equal to being faithful.
    If the players want a storyline where the Sims do not behave dishonestly after marriage, I think the trigger would be marriage.
    But how do we control the behavior that Moodlet triggers? And if you have to trigger a single event to make a change, it seems like it would be a very cumbersome design. I don't think this is likely to happen.
    So the days of spousal Sim's dishonest behavior continue to haunt me...

    Two stages of early childhood.
    Yes, one possible change would be to add a stage.
    But adding a new stage would mean that the aging system would have to be modified.
    I can welcome the introduction of crawling, but I don't want the aging system to be broken.
    How frustrating.
    Thanks for your opinion again.
  • Pick-a-boo_doo's avatar
    Pick-a-boo_doo
    Seasoned Ace
    3 years ago
    @PipMenace
    Hi, there
    "I really, really wish moodlets had some sort of target to them."
    Yes. It really is. I agree.
    But as I wrote in my reply to daikoyu, I am sure that it will require a lot of modifications and will have the potential to create a lot of bugs. So I don't think it will happen in Sims4.
    Unfortunately, there may not be any Sims in the future who will end their marriage happily ever after. We, the players who want a happy marriage, will continue to be plagued by cheating Sims...
    Shortly before writing the OP, my Sim and her spouse welcomed Welcome Wagon. The couple's sims have been married for over a year sim time, but as usual, they were in a state of Flirty Moodlet when their spouses were around, and my sim's spouse had a Flirt action with a neighbor he had never met before, and my sim got a hurtful memory.
    At this point, my sim just looks sad, and no menu item like "Object to Mischief" appears in the conversation pie menu. I had to wait until my spouse sim's conversation menu had a menu related to the apology. After the neighbors left, the spousal sim tried to treat my sim as if nothing had happened, but my sim, being a Werewolf, got very angry because of the hurt memory.
    It makes me sad and frustrated to see these sims.
    I really wish Moodlet, especially Flirty Moodlet, had a specification that allowed them to limit their targets.
    It's great to hear so many opinions and learn about so many different ideas.
    Thank you for your comment.