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Do remember that pushing 0 (zero) pauses the gameplay and allow you plenty of time to read a message and to queue up interactions for your Sims.
Very handy when playing with a full house which I do most of the time.
In most cases one of the options in a "chance card" is a "safe choice" that you quickly learn such as the tired kid in school should he hide or keep running. Choosing the latter will always be the safe option at best a performance gain at worst no gain.
As for the angry kid send him to the shower or bath tub and that is the end of that. If the sim has an active trait sending him to play on the Jungle Gym/Monkey bars also works while building motion skill. For creative sims have him/her draw which will build skill and create happiness.
For adults where there can be more of a gamble in one of the options notice the mood the sim was in when he/she left for work. Every career has a favored mood and if the sim was in that mood the chances in a gamble are much higher. Never ever gamble if the sim left angry.
This is just ment as a pointer on how to best handle how it currently works. Not if there should be a possibility to ignore the prompt or not.
@jpkarlsen, yes! I use the "0" key all the time. ❤️ However, If I have a plan of what I need to do and a message box pops up demanding my attention, when I finish dealing with the chance card, I often find myself forgetting on what I planned to do.😞 Once I'm on a roll, I better never get off, or I might never be able to get on it again! It's a problem with ADHD and ADD.🤒 I'm glad everyone doesn't have this much difficulty, though! You give some very good suggestions! 😇
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