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- CAPTAIN_NXR7Seasoned VeteranYes to Werewolves, including a Ranking system and ways to form a wolf pack, similar to the GT club system but with unique werebeast interactions.
Depending on their rank the sim could unlock different ways to shape-shift from Wolfman to Wolf.
At Alpha the sim would be able to transform into a fully formed wolf and unlock unique ways to communicate with their kitten or golden retriever, if you have cats & dogs installed that is... "izecson;c-17735878" wrote:
When they do, I hope that they add the toggle so that the super strict realism player who bought the pack because of build buy object and cas wont complain about Werewolves until it got nerfed, just like Maxis did to Vampires.
This, so much this!- I love occults. Werewolves haven’t grabbed me in previous incarnations of the Sims series, but if they’re more like vampires or spellcasters rather than mermaids or aliens, I’d be intrigued.
However if that’s far down the list, fine by me too. I’d rather them take their time and give everyone what they want when it comes to werewolves rather than just throw it out for the sake of having more occult Sims. "CAPTAIN_NXR7;c-17735977" wrote:
Yes to Werewolves, including a Ranking system and ways to form a wolf pack, similar to the GT club system but with unique werebeast interactions.
“Who are we?
“Werewolves not swear-wolves.”
I would buy the pack day one, if I could have dorky werewolves who’s sheer joy in life comes from annoying the plum out of the local vampire squad.- ldm2New SpectatorNot a fan of werewolves myself, but I know how popular they are, and if a pack had other things that interest me, like a neighborhood, I would still buy it.
"Sharonia;c-17735889" wrote:
"izecson;c-17735878" wrote:
When they do, I hope that they add the toggle so that the super strict realism player who bought the pack because of build buy object and cas wont complain about Werewolves until it got nerfed, just like Maxis did to Vampires.
Yeah and while they’re at it add a toggle for vampires too and un-nerf them. My vampires are boring now.
And while they're at it they can un-nerf spellcasters aswell so they actually exist in the main game :s- Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though. - nikkiheathcote95New Spectator
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining - I want them at some point cause i love all occults in my game but i have feeling they'll end up nerfed puppy dogs instead of awesome scary sim eating badasses they deserve to be and hence...idk
also id rather have dragons
or new occult activities for all my occults cause those are my main interest
*
or existing occults fixed via updates
as for what i mean fixed in case someone is interestedSpoiler
1. plantsims made lifestate instead of sickness and given gameplay like plantbabies and poison kiss and maybe something special with mother plant since we have that
2. aliens genetics fixed, linking appearance between disguise and real form being option and aliens given ability to abduct cause its silly only pollinator is allowed to
3. spellcasters spells made to last until undone, being able to choose what object your sim tries to turn other sims into and kids being able to magic. //oh and witch clothes. i know its just aesthetics but :(
4. mermaids being able to sing complete songs with that pretty voice of theirs they hardly sing two words it makes me sad
5. toggles to turn occult things off cause apparently some people keep complaining about cool stuff and it gets nerfed and if we had toggles they could just use those and let us enjoy the cool stuff - WaytoomanyUIDsRising ScoutAs long as they are done as well and as in depth as Vampires are. Spellcasters look a bit easy mode and there is no excuse for how lacking mermaids, aliens ands plantsims are. Particularly as mermaids came after Vampires and could have used a similar level system for their powers.
EDIT: And a second to being less silly than Sims 3 werewolves, although I like the idea of that being a potential flaw
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