Forum Discussion
- KhrisstyneNew SpectatorI would LOVE werewolves. I just want then to add on and off options for all occults. Also allow occults to roam all worlds.
Edit: We might also finally get body hair :| - InuMiroLoverNew SpectatorNever been big on werewolves, but it'll be cool to have them! Hopefully I could give sims in CAS claws. I would like it if some form of lunar cycle was implemented into the game for werewolves. I also hope they wont be shoehorned into another pack. Mermaids are basically sims with fins, I wouldnt want werewolves to just be hairy sims that howl once in awhile.
- WaytoomanyUIDsRising Scout
"izecson;c-17735878" wrote:
When they do, I hope that they add the toggle so that the super strict realism player who bought the pack because of build buy object and cas wont complain about Werewolves until it got nerfed, just like Maxis did to Vampires.
And its not like the Build/Buy stuff is anything to write home about either, its all a bit meh, except maybe the organ (which honestly feels a little small), shower tub and toilet. And half the CAS stuff is just silly. I can understand buying a pack for one feature, but then you should be prepared to suck it up and look for mods for the stuff you don't want. Its a different thing if its the thing you bought the pack for thats broken, of course.
And people still winge about the vampires after the nerf, yet I've only had Vlad do a home invasion twice and for some reason Caleb once. I bought Vampires after the nerf. - Kimmer_oneRising TravelerAt first I was going to choose NO, but I don't have a strong opinion. I just don't know what to do with werewolves. What would even be their special skills?
I've never been into werewolves on movies or TV series either, they bore me, but who knows, maybe Sims 4 would make them interesting somehow. I don't really care. - Celticgamer0New Novice@MasonGamer I love how in-depth you have gotten! I would LOVE werewolves if they were this detailed and tuned! :heart:
- Yes but I am a little wary of their execution. I hated how werewolfs looked in ts3, even though it was one of my most played occults, because the body hair in ts3 just looked sl weird and put if placed. I hope they do a better job at the body hair and have more options for players to create different kinds of werewolfs. I'd like my werewolfs to look like beasts with full on fur all over their body while others might want sometime clothes to Teen Wolf were it was more of a facial change and no added body hair. I also hope they let use create snouts cause I didn't like the underbite werewolfs had in ts3.
- Vampires is my favorite pack in 4. Definitely the best designed in my opinion. I absolutely want werewolves done in the exact same way, which I have said in other places.
- Lonewolf1044Seasoned SpectatorI love Werewolves more than Vampires. <3
"Nikkih;c-17736164" wrote:
"SquirrelTail15;c-17736139" wrote:
Yes, 100%. But I'd like it if they added a toggle for the non-occult players, and also I want them to have a power ranking system like Spellcasters and Vampires do, not just pre-set powers like Mermaids and Aliens.
And it'd be great if they could weave in some interconnection with the vampires pack, with rivalries and such. They won't, though.
But why would you buy a pack for werewolves if you dont want them, my guess is, if they are going too bring werewolves it will be a pack with just them in it, it's the same with vampires, yet some people bought that pack not wanting vampires then ruined the gameplay for people that wanted them by complaining
Because it's apparently "unfair" to lock really cool B/B and CaS items behind a focused pack don't cha know? I mean the whole intentioned idea behind the occult specific packs is so that the people who were strict realism players, could keep their games occult free. But of course, like always the plan backfired when people brought said specialized packs because they wanted said pretty B/B and CaS items, only to then turn around and be all "waaaah! I dun want vampires in muh realistic game!! waaaaaah!" which ended up defeating the purpose of the occult focused packs, because they then got nerfed into the ground that it rendered them pointless. But hey, as long as the vocal minority is happy, I guess everything is fine /s.
Sorry, didn't mean to go on a rant there."WaytoomanyUIDs;c-17736238" wrote:
"izecson;c-17735878" wrote:
When they do, I hope that they add the toggle so that the super strict realism player who bought the pack because of build buy object and cas wont complain about Werewolves until it got nerfed, just like Maxis did to Vampires.
And its not like the Build/Buy stuff is anything to write home about either, its all a bit meh, except maybe the organ (which honestly feels a little small), shower tub and toilet. And half the CAS stuff is just silly. I can understand buying a pack for one feature, but then you should be prepared to suck it up and look for mods for the stuff you don't want. Its a different thing if its the thing you bought the pack for thats broken, of course.
And people still winge about the vampires after the nerf, yet I've only had Vlad do a home invasion twice and for some reason Caleb once. I bought Vampires after the nerf.
I brought vampires before the nerf and honestly, I don't get where all the complaints came from. The reports of constant break-ins? Like huh? Like what is considered a break-in to some people? The only issue I had was that there were droves of game generated NPC/townie vampires visiting my sim almost every night (without the vampire nexus lot trait) and that was it, had a number of night-time vampire neighbourhood walk-bys, Vlad only did his "tutorial/new game/save" break-in once and that was it. It was nothing nearly as drastic as some people complained it to be, like maybe it's a different ratio per game, but from what I saw the "unwanted" vampire activity was almost none.
The "abundance" of vampire activity was so tame, at least in my game, I didn't even register that vampires had been nerfed until I noticed that Vlad only showed up for the tutorial and that was it, if he even showed up at all in some saves. The only time he or any of the other vampire NPC's/townies showed up was when they'd "research" vampires on the computer. :-/
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