Forum Discussion
91 Replies
- elliebreton6 years agoLegend
"jimbbq;c-17529673" wrote:
Ok look like my interpretation of the footprint bar is wrong. I stay in industrial state for a while and suddenly without the arrow pointing left too much (lets say I don’t see any green bar developing) suddenly I am back to neutral because a few of my power generators burnt down in a huge fire .... I don’t understand how the footprint system works .
Nor me.
I just played for one sim day with a homeless sim. He spent most of his time chatting to other sims cos he was lonely and diving for dumpster meals and stuff. The eco footprint started over half-way full on the industrial side and by the next morning it was neutral.
The only thing my sim did that could have altered it was recycle a dead fish he found. - Peapod796 years agoSeasoned AceI'm clearly missing something or something isn't tuned right.
I finally did have it 100% industrial. Soon as I got the notification it was at 50% again. I paused my game to read the popup so it was an instantaneous drop. Nothing on my lot has changed, I have no neighbours and my sims aren't doing anything different from what I did to turn it industrial and now it's arrowing towards the green again?!
I'm a little surprised it went from 100% to 50% in literally zero game play time though. Feels like it's just not working quite right. "Camkat;c-17529950" wrote:
I'm clearly missing something or something isn't tuned right.
I finally did have it 100% industrial. Soon as I got the notification it was at 50% again. I paused my game to read the popup so it was an instantaneous drop. Nothing on my lot has changed, I have no neighbours and my sims aren't doing anything different from what I did to turn it industrial and now it's arrowing towards the green again?!
I'm a little surprised it went from 100% to 50% in literally zero game play time though. Feels like it's just not working quite right.
Yup. Happened to me in two different neighbourhood. But if you wait for the brown bar to drop to zero the arrow it will stop there and your hood will stay industrial.- Simmerville6 years agoLegend
"jimbbq;c-17529252" wrote:
Interestingly when the bar dropped to neutral it did not revert my hood status back to neutral ! Instead It stays industrial and the arrow is now heading back to industry. It is weird. But I am happy I can stay industrial for a while now it seems !
I think weather and season comes into play. Sunlight, rain, temperature all impact both wastes and gains eco wise.
I was not as prepared as I thought when installing this pack - my save had just entered 14 days of Winter, and it has been snowing a lot. I hardly saw garbage in Port Promise, because snow covers most of it. And visiting houses to test eco activities was not as fun during snow blizzards - and - no way to find juice ingredients in Winter... I'm still in Winter, expecting Evergreen Harbor has turned green long before I get to see the grounds in Spring... - Peapod796 years agoSeasoned Ace
"CelSims;c-17529989" wrote:
"Camkat;c-17529950" wrote:
I'm clearly missing something or something isn't tuned right.
I finally did have it 100% industrial. Soon as I got the notification it was at 50% again. I paused my game to read the popup so it was an instantaneous drop. Nothing on my lot has changed, I have no neighbours and my sims aren't doing anything different from what I did to turn it industrial and now it's arrowing towards the green again?!
I'm a little surprised it went from 100% to 50% in literally zero game play time though. Feels like it's just not working quite right.
Items only count toward the footprint when they are actively in use I think. Things like electrical items, not walls ofc. At least, thats what I think Im seeing.
Yeah, I'm noticing the drop when I need to add more fuel to my generators. Unless they stopped at the exact moment of my 50% drop though, I'm not sure what caused that quickly drastic one? It is a good reminder though that my generators need fuel if nothing else. :D"LeGardePourpre;c-17530038" wrote:
Industrial footprint seems to be impossible.
Green footprint is a goal easier to reach. I did nothing San Myshuno Central Park was already green.
I'm noticing doing nothing is keeping the parks green too. - elliebreton6 years agoLegendSo... I had a mooch around the internet and it appears that the industrial area in the harbour is set up to be going back towards neutral because of how the houses are decorated.
I had a look through build/buy and it seems a little weighted in the green category because of doors and windows.
For going green you can use:
Floors - wood, some stone, some masonry, some outdoor
Walls - rock and stone, some paneling, a few masonry, a few siding
Lots of fencing and some roof patterns
Some doors and windows
For going industrial you can use:
Floors - some stone floors, some masonry, metal, some outdoor
Walls - painted, a few wallpaper, a few tiles, masonry, most siding
A few fencing and roof patterns
I could find no industrial doors and only one window, which is the unlockable from the science career.
There are neutral ones in all categories. - I am having the opposite problem of most people here. I am doing every eco thing possible, and can barely keep it in the neutral range (on the side towards industrial). I finally picked up and moved to the green neighborhood, and there is trash everywhere, even though it says it is green! I hope this is something that is fixed soon, because it is such a huge part of this pack.
- elliebreton6 years agoLegend@kristenleighwhite I read on Carl's guide that trash is not to do with the eco footprint and is set as a world layer in all the neighbourhoods. The only way to get rid of the trash is apparently to use either of these NAPS: Modern Development or Green Initiatives.
I have now industrialised the other houses in the port area and am going to try again to see if I can keep the area industrial:
https://dl.dropbox.com/s/1cbtecmv66f6ptw/06-07-20_11-35-09%C2%A0AM.png?dl=0
https://dl.dropbox.com/s/oq9znyuzmqgkvhy/06-07-20_12-05-06%C2%A0PM.png?dl=0
It is a real shame about the container door. They made the container walls industrial but the door green. I wonder if that was a mistake. But I am sad that building containers uses a 'green' door. - Simmerville6 years agoLegend
"Camkat;c-17530192" wrote:
"CelSims;c-17529989" wrote:
"Camkat;c-17529950" wrote:
I'm clearly missing something or something isn't tuned right.
I finally did have it 100% industrial. Soon as I got the notification it was at 50% again. I paused my game to read the popup so it was an instantaneous drop. Nothing on my lot has changed, I have no neighbours and my sims aren't doing anything different from what I did to turn it industrial and now it's arrowing towards the green again?!
I'm a little surprised it went from 100% to 50% in literally zero game play time though. Feels like it's just not working quite right.
Items only count toward the footprint when they are actively in use I think. Things like electrical items, not walls ofc. At least, thats what I think Im seeing.
Yeah, I'm noticing the drop when I need to add more fuel to my generators. Unless they stopped at the exact moment of my 50% drop though, I'm not sure what caused that quickly drastic one? It is a good reminder though that my generators need fuel if nothing else. :D"LeGardePourpre;c-17530038" wrote:
Industrial footprint seems to be impossible.
Green footprint is a goal easier to reach. I did nothing San Myshuno Central Park was already green.
I'm noticing doing nothing is keeping the parks green too.
I would be surprised if San Myshuno park was *not* green??? The lot contains park items and lots of plants, how could that be industrial? - elliebreton6 years agoLegend
"LeGardePourpre;c-17530744" wrote:
@elanorbreton
The wind turbine isn't green too ?
Oh darn it! I missed that, thanks I will go and take it out.
About The Sims 4 General Discussion
Join lively discussions, share tips, and talk about your experiences in The Sims 4.33,902 PostsLatest Activity: 58 minutes ago
Community Highlights
Recent Discussions
- 19 minutes ago
- 8 hours ago