thefirsttemplar
6 years agoSeasoned Ace
All the occults I hope to see added, returning and new.
Vampires and mages are nice aliens.. not really a fan myself and not sure why they even added mermaids. But there's so many more options to explore!
-Robot.
I was thinking they could add a robot that can be build as sort of a skeletal frame, and can be upgraded down three paths:
Protection. They attack intruders with a freeze ray, allowing them to be picked up by cops later, and can also work in a special variant job of law enforcement. They can be upgraded to look more intimidating.
Assistant. They clean the house, repair broken items, can feed children and babysit. They look similar to C-3PO.
Android. These robots want to become like humans, which is a longer road to take. First they can be upgraded to a shape that can wear clothes, move their mouths and start having traits. Emotional states can be unlocked one at a time, requiring more drastic stimuli. In the final state they'd be like Data from Star Trek, but can also have human skin tones.
-Cyborg.
In the same pack that adds robots, cyborgs could also be added. Some events that normally kill a sim could give the option to revive them as a cyborg. Could be a robotics table for that which could also be used for constructing robots. The unconcious sim could be carried there and survive a set number of time untill stabilised with cybernetics, so it requires a sim skilled in robotics to pull it off, and naturally the emotional state might also make it hard for them to perform the task.
A cyborg sim has unique customisation options, all just visual of course but gameplay wise they could have some abilities of androids.
-Elf.
They have pointy ears, live much longer than humans and move with grace. Physically weak however, as a trade off. They also get all magical capabilities of a mage life state.
-Werewolf.
It could take time for werewolves to master their shape, initially with every full moon they'd transform and you can't controll them. They ruin furniture, might attack other sims and run off into the woods to return as human the next morning. Could be some ways to get them to controll the shape, like being in a specific emotional state when they transform. Very focused for example.
Even in human form the werewolf could be great at discovering traits of other sims due to their smell and heightened senses. In werewolf form they could be stronger, move faster and be good at gathering collectibles. They can also learn to change at will and be in werewolf form all the time.
-Goblin.
A sim could be cursed to become a goblin, a child sized creature with large yellow eyes, big ears and pointy teeth. They are messy eaters, get unique interactions for mischief, live shorter and have no romantic interactions. They can be cured of this cursed state in several ways though.
-Robot.
I was thinking they could add a robot that can be build as sort of a skeletal frame, and can be upgraded down three paths:
Protection. They attack intruders with a freeze ray, allowing them to be picked up by cops later, and can also work in a special variant job of law enforcement. They can be upgraded to look more intimidating.
Assistant. They clean the house, repair broken items, can feed children and babysit. They look similar to C-3PO.
Android. These robots want to become like humans, which is a longer road to take. First they can be upgraded to a shape that can wear clothes, move their mouths and start having traits. Emotional states can be unlocked one at a time, requiring more drastic stimuli. In the final state they'd be like Data from Star Trek, but can also have human skin tones.
-Cyborg.
In the same pack that adds robots, cyborgs could also be added. Some events that normally kill a sim could give the option to revive them as a cyborg. Could be a robotics table for that which could also be used for constructing robots. The unconcious sim could be carried there and survive a set number of time untill stabilised with cybernetics, so it requires a sim skilled in robotics to pull it off, and naturally the emotional state might also make it hard for them to perform the task.
A cyborg sim has unique customisation options, all just visual of course but gameplay wise they could have some abilities of androids.
-Elf.
They have pointy ears, live much longer than humans and move with grace. Physically weak however, as a trade off. They also get all magical capabilities of a mage life state.
-Werewolf.
It could take time for werewolves to master their shape, initially with every full moon they'd transform and you can't controll them. They ruin furniture, might attack other sims and run off into the woods to return as human the next morning. Could be some ways to get them to controll the shape, like being in a specific emotional state when they transform. Very focused for example.
Even in human form the werewolf could be great at discovering traits of other sims due to their smell and heightened senses. In werewolf form they could be stronger, move faster and be good at gathering collectibles. They can also learn to change at will and be in werewolf form all the time.
-Goblin.
A sim could be cursed to become a goblin, a child sized creature with large yellow eyes, big ears and pointy teeth. They are messy eaters, get unique interactions for mischief, live shorter and have no romantic interactions. They can be cured of this cursed state in several ways though.