Forum Discussion
- catloverplayerSeasoned Ace
"bixters;c-17472720" wrote:
Cool survey! Hopefully they use some of them for future gameplay!
Some of the options seemed a bit random. Why on earth would we need another Costa Rican Jungle world, don't we already have one? I was also a bit confused about the culinary career, we already have Dine Out and a culinary career already, so why do we need another one?
Also, is it just me, or did I not see Teen as an option for expanding gameplay for life stages?
Selvadarado isn't a rain forest. - Who wouldn't vote highly on emotions? They're the backbone of nearly every game play feature. Improve those and you'll be improving a lot of other stuff.
- catloverplayerSeasoned Ace
"telmarina;c-17472751" wrote:
"amber_ilumire;c-17472727" wrote:
"Nindigo;c-17472721" wrote:
I could be wrong, but I think San Myshuno is going to be it for an asian city :|
You’re probably right, I won’t get my hopes up. Strange they would add in things we already have like Asian city and culinary career.
I think that they're refering to a culinary contest like masterchef, where you're given/you choose some ingredients and you have to come up with a recipe.
I think what they meant by culinary is going back and redoing Dine Out. - Karamazov123Seasoned HotshotMy rankings and stuff.
ScenariosSpoiler
1. Bands: Girl, I've done my waiting. 6 years of it. My musicians and instrument fanatics want their time to shine.
2. American High Schools: Include prom and other stuff, and you have a deal. It'll give teens more to do, be great for storytelling, and I won't have to make makeshift "boarding schools" anymore.
3. Modern Love and Romance: We're in desperate need for romance development, and this seems like a good way to add some dimension to it. Personalizing tastes and chemistry is just what we need. And maybe we can finally get slow dancing and make-outs that aren't awkward and stuff?
4. Shopping Malls: Fun for stores, good for saving space with our limited worlds. But hey, devs? Maybe we should have gotten something like this in Get to Work. Sims 2 let us make malls. Heck, I'm pretty sure they even had at least one premade mall for you to play with.
5. Growing Pains and Life Issues: This one sounds good, but probably won't be. I fully expect a retread of the meh phase system in Parenthood, which basically amounted to nothing. If did this properly though, it'd be excellent. Make them less like buffs and more like story events.
6. NPC Story Progression: I want this for others, but it's not something I have any interest in. Because of the horrible culling system, I prefer micromanaging my family lines and guiding my sims' stories, myself.
7. Fan Club Creator: Now, I'd actually like to learn more about this. Are they just clubs, but focused on celebrating certain sims? Or will we have fandoms and rivalries? Can we have a Voidcritters club and go to war with the Starcreatures fandom? I mean, I feel like I'd rather just have more fandom merch than actual clubs (especially since we have two club systems already), but it could be fun.
8. Culinary Quest: Sounds like Dine Out + the Cooking Skill + a questline. Super lame. I'd love a cooking overhaul, but this ain't it.
9. Heists: Robbing banks = cool. Returning stolen stuff = lame.
10. Cheer: Obviously they put this one to give the illusion of choice, because I don't think they'd ever actually do this. Too many animations. They probably just picked an option that wouldn't be popular.
LocationsSpoiler
1. Greek Islands: I love islands, and it'd be nice to have some that aren't so tropical.
2. Swiss Mountain Town: We need some isolated mountain towns and landscapes. It'd be cute. I'm not particularly interested in this, but it'd be great for stories and vacations.
3. South African City: I would want Cape Town so bad. Coastal capes are the best, and Cape Town is one of the best of the best. But I'm not interested in anything else.Can we get Die Antwoord-inspired CASsets, too?
4. Scottish Highlands: There's something charming about Scotland. I just worry it end up being just another generic grassy neighborhood, like Britechester, Newcrest or Willow Creek.
5. Italian Vineyard: Could be amazing (we get juice-making, brands, romance, a whole Italian experience), or just a bland, grassy neighborhood with decorative, non-interactive vineyards in the backdrop.
6. Spanish City: Mite b cool.
7. Brazilian Beach Town: I feel like it'd be another Sulani, but without the beautiful Polynesian culture and architecture. I hate Portuguese and Brazilian architecture.
8. Chinese Countryside: No, this is dumb. I'd rather have historic Chinese locations or cities. Why waste China on its most boring part?
9. Costa Rican Rainforest: Too much like Jungle Adventure. Yeah, I know, different parts of the world. But you get what I'm saying. And I feel like a world like this wouldn't work as a livable location, either.
10. Korean City: Nah, not feeling it.
Existing ContentSpoiler
1. Consequences of making or breaking relationships: Freaking dang, we need this so bad. Bad relationships mean nothing in this game. Remember in Sims 4, where you and your enemies would attack each other on sight? Or how your nemesis would steal your paper or knock over your trash? How hard it was for you to repair your relationship with the person you cheated on? This would be a great stride towards making sims deep again.
2. Long term desires: Aspirations are just tutorials or short goals. I want lifelong aspirations my sims can strive towards.
3. Connections to family members outside of the household: When you have large families, it's hard to keep in contact with them. Even the Club system is flawed, because you can only have 8 people at max. If we had family reunions/events, and more recognized relationships, this could be great.
4. Short term desires: Fix whims, pls.
5. Developing traits over time: Like Sims 3? Could be fun, and easy to change if you don't get what you want. But when traits are so shallow and meaningless, it doesn't mean anything.
6. Being born with traits: Like Sims 3. I get it, devs. You want Sims 3. I ain't complaining. Same flaws as above.
7. Family evolution outside the household: See my thoughts on Story Progression.
8. Control of Sims that are not currently on the active lot: Doesn't really deepen gameplay or add anything the game desperately needs.
9. Emotions: A blight on the game. We need a fear system, moodlet overhaul, emotions that don't change at the flip of a switch, etc. But even if you fixed them, they'd still probably be lame and easy to get over.
So the tl;dr to this is "Just make Sims 4 like The Sims 2 and 3."
New CAS-tegoriesSpoiler
1. Tattoos: The amount we have is paltry.
2. Hair: I'm always up for more hair. They've been on fire with hair styles lately, too. Like seriously, the last few packs have been amazing for hair. Can we get more afro-textured hair, too? My black and Polynesian sims are starting to look the same with this limited pool.
3. Accessories: Scarves and witch hats, please.
I'd want more make-up, but I don't trust them to give us anything good. Most of the make-up we have is just atrocious. Like, bad. Seriously bad. I'd also like a top, but I'd rather have one in real life.
New CAS-tegories, Part IISpoiler
1. Bodyhair: I don't want Barbie dolls, I like my men hairy. Maybe I'd like my women hairy, too. I don't know. But it'd be nice to have the option of creating hairy women, don't you think.
2. Heterochromia: So in The Sims 2, I downloaded an accessory that would change a sim's eye color or colors. Contact lenses. What I liked to do was, give certain sims a red right eye. They'd be "chosen ones" among the witch community, as they were a symbol of rarity and strangeness.
3. Burns: Heck yeah. Cool and Gnarly.
I want prosthetics, too. I'd be fine with all of these options, really.
CASSets by AgeSpoiler
Child > Elder > Toddler > Adult > Young Adult
We don't need more crop tops, we need proper oldie clothes. Children could use some more stuff, too, I guess. Maybe some Voidcritters clothing?
Gameplay by AgeSpoiler
1. Babies: I don't think I need to explain myself with this one.
2. Children: What can kids even do right now? Talk to other sims? Do homework? Skillbuild the skills that they'll lose upon aging up? A tiny percentage of of various activities that are already available to all the older life stages? Come on.
3. Elders: They can do things that YAs/Adults can do, but at a weaker capacity. Like why even bother keeping them around when they don't add anything? I just stuff my elders into a retirement home and wait for them to die. They need more stuff to differentiate them from YAs/Adults and make them fun to play.
4. Toddlers: I think they're fine the way they are.
5. Adults
6. Young Adults
Why don't we have a "teenager" category here? YAs and As have the exact same gameplay, while teens are different enough from the both of them and elders. - I wish that survey was more specific.It really bothered me that the one asking about CAS wasn't life stage specific. I want more CAS, but only for toddlers, children and elders, but that question didn't specify, so for all I know, I could have voted more stuff for YAs. I wish the question asking about future worlds would have had a "no preference" or "none of the above" option because I really didn't like any of their options. And I have no idea why the last questions excluded teens from the ranking when they're severely lacking in content, yet included both adult life stages who already get everything as it is. Adult and YA shouldn't have even been options if you ask me.
- I enjoyed it. I put baby>toddler>child>elder>adult>young adult for gameplay. Teen I guess they figured is the same as adult and young adult? I don't know why it was left out.
"DoloresGrey;c-17472696" wrote:
Also, the improving of already in game features. Emotions were on the bottomest bottom for me. I hope they'll get it right - that I'll hate them. I don't think they are perfect and that they do not need improvement. I am not interested in them at all.
Sigh...
The question is "which features need improvement", not "which features you currently like".
Surveys are a mistake.- BabykittyjadeRising Observer
"TheSpotted_C;c-17472796" wrote:
"EnkiSchmidt;c-17472755" wrote:
Unpopular opinion, but keep Story Progression out of my game! This isn't a case of don't like - don't buy anymore, nothing additional that I can safely ignore, but a change in the game's core, in a product I have paid for in good faith. (Yes, I'm aware that the terms of use warn us that EA can change their product anytime. Doesn't change the fact that I'd be word-starting-with-p if they really took it to that extreme.)
Me too, this would be my worst nightmare. I like just going into World Manager and being able to have the couples that I want have babies when I want them to, add and expand their families as I see fit. I don't want to go into World Manager and see 2 sims that have no business being married to each other, suddenly married with two kids. If I want my Sim to marry Sim X and I don't want to rush it, I don't want to suddenly see Sim X in a relationship with some other frickin' sim. These are all annoying things that happened to me with that demon story progression. Bad enough that when Sims come pregnant to the hospital, sometimes they're pregnant by my sims who are in happy relationships when I go look at the family tree. Thanks, I hate it.
If they add things like this, I hope they also make some additions to Game Options so that I can shut that off.
Edit: Or at least modify it - like can I mark families or Sims that I don't want to be modified this way? That'd be great.
I realllllllly hope it's optional too. I get so mad when I see my personal sims on rotation doing things they should not lol. I can't imagine if this was added without options ? - BabykittyjadeRising Observer
"LiELF;c-17472957" wrote:
"Gordy;c-17472902" wrote:
Emotions dead last.
Really? I saw it as an opportunity to finally have a Fear emotion in the game and to get some rebalancing by changing the excessive Happy buffs and possibly getting a default of Fine instead of Happy. The emotion system needs a huge overhaul.
This!!!!!! I was so afraid everyone is going to dismiss the emotions options but I was thinking this EXACT thing. But if everyone chooses it last we might never get updated emotions ?
I think they should have explained it a bit more instead of just putting "emotions" which everyone basically hates lol ?
But I put it on my top list dreaming of a fear emotion finally - DaWaterRatNew Vanguard
"Gordy;c-17473222" wrote:
Scenarios
9. Heists: Robbing banks = cool. Returning stolen stuff = lame.
I take it you've never seen Leverage?
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