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AnnoyingTwit's avatar
AnnoyingTwit
Seasoned Novice
10 years ago

Can I stop my world from auto-populating?

I've been trying to build a world where all of the Sims in it are ones I've made myself, but the game keeps moving in new families and messing it up! I've tried to turn off "Fill empty homes" but now they're just walking around everywhere instead, and yeah, the houses are empty. Is there a way to stop them from being generated altogether?

27 Replies

  • One last MC Command Center tip for the population module.

    You can set the elder population to zero. This won't stop your sims from getting old, but it will stop the game from creating single family elders.

    I've had this conversation before, I hate that they start out elderly and then die...
    That's a terrible life and I wouldn't wish it on any little pixel.
  • "Cinebar;14166860" wrote:
    "drake_mccarty;14164662" wrote:
    No the creation of non-played sims occurs everytime you go through a loading screen, including when you load into your household to play them. There could be a mod to stop this, but I haven't seen one that does that.


    Thank you. I have always said the generation of new townies had nothing at all to do with the head count reaching 180 (not in my game) and now I know it is when I send Sims through a loading screen. That is so lame. But thank you for confirmimg my own theory. It seems to me they get culled and new ones generated in my game whether I had reached the head count or not. So, this theory makes more sense doesn't it?

    ETA: My Sims have never stayed home in any of these games, I may send one Sim through a dozen loading screens before they ever go back home. Wow, no wonder I never have the same townies and they are gone and replaced faster than my head spins.


    I think it's a pretty bad game design. The game should pull townies from the unplayed bin instead of generating new sims entirely. A good design would stop the creation of sims all together once the population cap has been reached. That would solve the culling problem, but probably would affect performance on lower end machines with the game having to actually remember the sims exist.
  • Tweaked my game settings, tweaked my MC Command Center settings, have Homeless set low, and still am finding ten-to-twelve families generated at any given time *sigh* I guess I'll stick to culling families manually every day.
  • So I know this is an old post but I found it while trying to fix this problem so maybe it will help out a future googler...

    I'm not a fan of mods because in the past they've messed up my game so what I did was go in to manage households and "spruce up" the auto generated townies. Unplayed households>not in world is where I found the most of them. If you select the household you have the option to edit the household in create a sim and there you can change everything about them except skin color. For the sims I didn't have relationships with I just deleted them and inserted cool sims I liked that I found on the gallery. Downloading new sims instead of making them saved a lot of time. For the sims that I deleted I made sure one new sim had the exact same ambition/traits in case this was a factor. Of course I did all of this under the assumption that the game generated new sims because of need and not just to be annoying. I also added a few more "out of world" sims to each household for good measure; congrats random single guy, you're now a father of three! I did this to every auto generated family and I haven't seen the generation of any undesirables since!

    Also, if you're playing with a restaurant this is a cool way to get your sims to hire their friends. You might want to do this first before redoing your NPCs because having less of them makes it easier to randomly get the sim you want on the hire screen. You can choose to buff up the target sims stats for the position you want them for first (I wanted my sims bff to be her chef so first I went to the friends house and tortured her by making her cook gourmet meals for hours on end) make sure the target sim doesn't have a job and that you don't want to actively play them (I found that playing as them fires them from the job) evict the sim you want from their house and leave them "not in world". It might take a few days but they will eventually show up for hire (it will be quicker if you delete the other NPCs, which is why I recommend doing this before beautifying the neighborhood). Once hired you can move the sim back in to their home and they will still be the same as they were before you did this. Again, the only problem I found was when I actively played the sim she got fired, but I don't play her so this wasn't a problem for me. I just like her in town so my sim can go over and visit. Once this is done the game, after a few load screens, should auto populate back to the levels it needs to fill all the roles. Then you can go about fixing them up so you never have to run in to random tube socks wearing uglies again! (Unless you want to)
  • "KimmmyGibbbler;14168454" wrote:
    One last MC Command Center tip for the population module.

    You can set the elder population to zero. This won't stop your sims from getting old, but it will stop the game from creating single family elders.

    I've had this conversation before, I hate that they start out elderly and then die...
    That's a terrible life and I wouldn't wish it on any little pixel.


    That's exactly what I want to do -- stop the single elder household generation. Thanks! (I don't mind the generated families, especially the ones with kids -- if I find ones I particularly like I'll house them with freerealestate and hope that keeps them from getting culled.)
  • I seem to be having the opposite problem. When I started playing the SIMS 4 I created 4 different households and over time decided to concentrate on just one household. Since I have been playing I have noticed the auto-populated sims seem to have disappeared, I am guessing they have aged up and died? But none of these households have been replaced! Now I only have a couple of the computer run households left and now I am stuck with a load of empty houses that are too expensive to move other people in. Will the game eventually fill these houses?
    I'm not an extreme simmer :blush: I float in an out of the game and I don't know half of what I can do with regards to creating content etc. I don't even know what to do with the extra worlds! lol
    I think I may be missing something here so any tips or advice would be good. Plus what is this freerealestate thingy that stilljustme2 mentions?

    "stilljustme2;15234207" wrote:


    That's exactly what I want to do -- stop the single elder household generation. Thanks! (I don't mind the generated families, especially the ones with kids -- if I find ones I particularly like I'll house them with freerealestate and hope that keeps them from getting culled.)


    when you have sooo many options it can get very confusing! lol
  • The same issue is happening to me. I Have CC In my game and npc sims are getting all the time JUST Broken cc. It annoy's me alot. I Have tried MCCC But all it does is spam over 500 messages that is not working and crash my game, I Hope there will be a mod, or a update that will fix this :(

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