Suziish
7 years agoSeasoned Ace
Career Rewards and Career Club Perks Test Results
I took 4 sims, all with the same traits and aspiration and put them in the painter career. I cheated them all to have max painting and level 8 charisma, as I didn’t want a skill to stop any forward progress within the career.
Sim A continued on this test with no rewards or perks to help her along.
Sim B got the entrepreneurial reward trait only.
Sim C got the entrepreneurial reward trait and I put her in a club and immediately got the networked club perk.
Sim D joined the club and benefited from the perk only.
Every morning before work, I cheat their needs to maxed, and have them take a thoughtful shower and cloudgaze before work to get in the inspired mood. Each sim has the exact same opportunity, except they have different combinations of perks and rewards.
All four sims got promotions each day for the first 5 levels. Promotion to the 6th level took 2 days for all sims.
I made sure to pick as neutral chance cards as I could when they would come up. Some got small gains, a couple got medium gains. We even ended up with some losses.
I don’t think the game knew how to handle 3 sims getting branch promotions, cause when the 4 girls got home from work on Fri, only one got her promotion to pick a branch though three (sims A, C, and D) were due.
Upon saving and reloading, immediately, each reload, a new sim would get to pick a branch. So, Fri… all three sims did get their branch promotions. Sims A, C, and D. Sim B was still on lvl 6, as she got a med loss chance card Fri.
Sat - Sim B got her promotion, all girls lvl 7.
Sun (week 3, day 1) - Sim A got a small loss chance card, Sims C and D got a promotion to Lvl 8.
All girls were off Mon.
Tues -Sim A got her promotion to lvl 8.
Wed - Sims C and D got their lvl 9 promotions, Sim B got her lvl 8 promotion.
Sim C and D had Thurs off. All girls had Fri off.
Sat - Sim A got a promotion to lvl 9.
Sun - Sim A Small gain Chance Card; Sim B promoted to Lvl 9
All the girls are now level 9 (week 4, day 1) and had Mon and Tues off. Also, they only work Sun, Wed, and Sat. So I’ve put how many work days each sim spent in lvl 9 to get their last promotion, as well as week and day of maxed career.
Wed – Sim C and D maxed career (Day 3 for both)
Sat – Sim A maxed career.
Sun – Sim B maxed career.
Test Results:
Sim A (no reward, no perk): Week 4, Day 7… spent 3 days in Level 9
Sim B (Has reward, no perk): Week 5, Day 1… spent 3 days in Level 9
Sim C (Both Reward, and Perk): Week 4, Day 4… spent 3 days in Level 9
Sim D (No reward, Yes Perk): Week 4, Day 4… spent 3 days in Level 9
TL;DR Career Reward Trait (Entrepreneurial) and Career Club Perk (Networked) have no effect on careers and promotions. Chance Cards are the biggest factor in how slow or fast a sim gets promoted.
My sim with no reward trait and no perk spent the same amount of time in the career as a fully advantageous sim with both rewards and perks, save for one level when she got a bad chance card.
So what is the point of even having the reward trait or the club perk? If they do nothing, why bother telling us they do?
They need to be fixed where they actually do what they are designed to do. Otherwise, why have them in the game at all?
Sim A continued on this test with no rewards or perks to help her along.
Sim B got the entrepreneurial reward trait only.
Sim C got the entrepreneurial reward trait and I put her in a club and immediately got the networked club perk.
Sim D joined the club and benefited from the perk only.
Every morning before work, I cheat their needs to maxed, and have them take a thoughtful shower and cloudgaze before work to get in the inspired mood. Each sim has the exact same opportunity, except they have different combinations of perks and rewards.
All four sims got promotions each day for the first 5 levels. Promotion to the 6th level took 2 days for all sims.
I made sure to pick as neutral chance cards as I could when they would come up. Some got small gains, a couple got medium gains. We even ended up with some losses.
I don’t think the game knew how to handle 3 sims getting branch promotions, cause when the 4 girls got home from work on Fri, only one got her promotion to pick a branch though three (sims A, C, and D) were due.
Upon saving and reloading, immediately, each reload, a new sim would get to pick a branch. So, Fri… all three sims did get their branch promotions. Sims A, C, and D. Sim B was still on lvl 6, as she got a med loss chance card Fri.
Sat - Sim B got her promotion, all girls lvl 7.
Sun (week 3, day 1) - Sim A got a small loss chance card, Sims C and D got a promotion to Lvl 8.
All girls were off Mon.
Tues -Sim A got her promotion to lvl 8.
Wed - Sims C and D got their lvl 9 promotions, Sim B got her lvl 8 promotion.
Sim C and D had Thurs off. All girls had Fri off.
Sat - Sim A got a promotion to lvl 9.
Sun - Sim A Small gain Chance Card; Sim B promoted to Lvl 9
All the girls are now level 9 (week 4, day 1) and had Mon and Tues off. Also, they only work Sun, Wed, and Sat. So I’ve put how many work days each sim spent in lvl 9 to get their last promotion, as well as week and day of maxed career.
Wed – Sim C and D maxed career (Day 3 for both)
Sat – Sim A maxed career.
Sun – Sim B maxed career.
Test Results:
Sim A (no reward, no perk): Week 4, Day 7… spent 3 days in Level 9
Sim B (Has reward, no perk): Week 5, Day 1… spent 3 days in Level 9
Sim C (Both Reward, and Perk): Week 4, Day 4… spent 3 days in Level 9
Sim D (No reward, Yes Perk): Week 4, Day 4… spent 3 days in Level 9
TL;DR Career Reward Trait (Entrepreneurial) and Career Club Perk (Networked) have no effect on careers and promotions. Chance Cards are the biggest factor in how slow or fast a sim gets promoted.
My sim with no reward trait and no perk spent the same amount of time in the career as a fully advantageous sim with both rewards and perks, save for one level when she got a bad chance card.
So what is the point of even having the reward trait or the club perk? If they do nothing, why bother telling us they do?
They need to be fixed where they actually do what they are designed to do. Otherwise, why have them in the game at all?