Forum Discussion
Grief Trait Replacements
With Life & Death, the grief system is introduced. Depending on whether your sim copes with it well or badly, a trait swap can be suggested. These will not count towards the Self-Discovery limit, nor will they stop happening once 3 Self-Discovery moments are had. More on Self-Discovery here.
When sim copes with grief positively, a negative trait could be swapped to a positive one, and when your sim copes with grief negatively, a positive trait could be swapped to a negative one. Remember that the replacement trait suggested may not conflict with the trait being replaced and the replacement can always be declined.
In essence, when a grief ends, if a lot of positive (+50) or negative (-75) coping was done, a trait swap can be suggested. If sim stays between the hidden value of -75 to 50, no trait swap happens once the grief ends.
Here are lists of:
- Positive Swaps (A negative trait becomes positive)
- Negative Swaps (A positive trait becomes negative)
One trait can have multiple trait-swap options. For example, Loves Outdoors can either change to Lazy or Gloomy.
Negative Swaps
If grief is handled badly, then once it ends, these traits could be swapped:
- Positive trait to be swapped
- Negative trait to be swapped with
- Ambitious
- Lazy
- Neat
- Slob
- Foodie
- Glutton
- Cheerful
- Mean
- Childish
- Snob
- Perfectionist
- Clumsy
- Art Lover
- Snob
- Perfectionist
- Bookworm
- Active
- Gloomy
- Adventurous
- Dance Machine
- Gloomy
- Lazy
- Loves Outdoors
- Gloomy
- Lazy
- Music Lover
- Gloomy
- Perfectionist
- Creative
- Gloomy
- Slob
- Goofball
- Snob
- Proper
- Good
- Cheerful
- Evil
- Romantic
- Loner
- Unflirty
- Active
- Childish
- Lazy
- Vegetarian
- Glutton
- Foodie
- Outgoing
- Loner
- Socially Awkward
- Family-Oriented
- Hates Children
- Noncommittal
- Proper
- Mean
- Evil
- Socially Awkward
- Party Animal
- Generous
- Materialistic
- Mean
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