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Self-Discovery system
What is Self-Discovery system? It's a system which add new personality traits to young adult and older sims. Young adult and older sims can have a maximum of 6 personality traits. If self-discovery moments come to younger sims or pets, decline them.
Most of the self-discovery moments come from Growing Together. A few special cases won't require the pack.
Each trait is put in one of the categories which the game tracks. Some categories categories have maximum and minimum values while others only have a maximum value. Once a certain threshold is met, the game will either:
- Suggest your sim a random trait from the category.
- If one of sim's traits is in the category but in the opposite value, a trait replacement is suggested.
- If sim already has a trait from the category and in the same value, nothing happens.
Sims can have up to three self-discovery moments in their life. Declining a trait suggestion won't count towards the limit. Using a Re-Traiting potion will remove the extra traits (unclear if it resets the counter though).
Here is each category. Under each category I'll show what traits are associated with it and include additional posts on the message and interaction that help towards it. If it's a category with minimum and maximum values, I will use + and - symbols to indicate it (+ can replace - and vice versa).
- Active
- Active
- Lazy
- Ambition
- Ambitious
- Overachiever
- Self-Assured
- Animal
- Animal Enthusiast
- Cat Lover
- Dog Lover
- Creative
- Art Lover
- Creative
- Maker
- Music Lover
- Critic
- Foodie
- Economy
- Freegan
- Kleptomaniac
- Materialistic
- Family
- Family-Oriented
- Hates Children
- Fragile
- Squeamish
- Green
- Green Fiend
- Recycle Disciple
- Hygiene
- Neat
- Slob
- Islander
- Child of the Islands
- Child of the Ocean
- Jealous
- Jealous
- Metabolism
- Glutton
- Lactose Intolerant
- Vegetarian
- Mood
- Cheerful
- Gloomy
- Hot-Headed
- Outdoorsy
- Loves Outdoors
- Adventurous
- Party
- Dance Machine
- Party Animal
- Relationship
- Loyal
- Noncommittal
- Romance
- Romantic
- Lovebug
- Unflirty
- Romantically Reserved
- Scared
- Erratic
- Paranoid
- Silly
- Childish
- Goofball
- Cringe
- Skill
- Clumsy
- Perfectionist
- Smart
- Bookworm
- Genius
- Snob
- High Maintenance
- Self-Absorbed
- Snob
- Social
- Bro
- Insider
- Nosy
- Loner
- Outgoing
- Socially Awkward
- Tech
- Geek
- Virtues
- Evil
- Good
- Mean
- Proper
- Generous
- NeighborTraits
- Wise
- EgonVM21 days agoSeasoned Ace
Active
It seems to track how actively your sim spends their time.
This is a min/max value category, including these traits:
- Active +
- Lazy -
More info:- EgonVM18 hours agoSeasoned Ace
Potential Interactions
- EgonVM18 hours agoSeasoned Ace
Suggestion messages
Active
[Sim Name] has been really Active lately and loves it! Being in motion is starting to feel like a core part of them!
When replacing Lazy trait:
[Sim Name] has been a lot more Active lately. Could they be kicking the Lazy bug to the curb and living a more energetic lifestyle?
Lazy
[Sim Name] has been feeling Lazy more and more lately. Their desire to watch TV more and take day naps is increasing daily.
When replacing Active trait:
[Sim Name] hasn't been feeling very Active lately. [Sim Name]'s been spending time either missing work or being Lazy around the house.
- EgonVM21 days agoSeasoned Ace
Ambition
It seems to track how successful and confident your sim has been.
This is a one-value category, including these traits:
- Ambitious
- Overachiever
- Self-Assured
- Chased by Death
More info:- EgonVM18 hours agoSeasoned Ace
Potential Interactions
Special Triggers
Related Interactions
- EgonVM18 hours agoSeasoned Ace
Suggestion messages
Ambitious
[Sim Name] has been feeling really confident and successful lately. Their new drive is to be more Ambitious!
Overachiever
[Sim Name] has been feeling successful lately and wants to keep it that way, even if that means being an Overachiever.
Self-Assured
[Sim Name] has been feeling really confident and Self-Assured lately. [Sim Name] is ready to go out and tackle anything!
Chased by Death
- EgonVM21 days agoSeasoned Ace
Animal
It seems to track how much does your sim spend time with animals.
This is a one-value category, including these traits:
- Animal Enthusiast
- Cat Lover
- Dog Lover
More info:- EgonVM18 hours agoSeasoned Ace
Potential Interactions
- EgonVM18 hours agoSeasoned Ace
Suggestion messages
Animal Enthusiast
[Sim Name] enjoys spending time with their fuzzy pals and wants to take it to the next level as an Animal Enthusiast!
Cat Lover
[Sim Name] enjoys spending time with their fuzzy pals and wants to take it to the next level as an obsessed Cat Lover!
Dog Lover
[Sim Name] enjoys spending time with their fuzzy pals and wants to take it to the next level as an obsessed Dog Lover!
- EgonVM21 days agoSeasoned Ace
Creative
It seems to track how sims engage in their creative hobbies.
This is a one-value category, including these traits:
- Art Lover
- Creative
- Maker
- Music Lover
More info:- EgonVM17 hours agoSeasoned Ace
Potential Interactions
- EgonVM17 hours agoSeasoned Ace
Suggestion messages
Art Lover
[Sim Name] has been feeling the creative itch these days. So much so that [Sim Name]'s been inspired to become an Art Lover.
Creative
[Sim Name] has been feeling really Creative lately. It is starting to become a strong passion for their in life.
Maker
[Sim Name] has been feeling the creative itch these days. [Sim Name] is inspired to become a Maker and craft things.
Music Lover
[Sim Name] has been feeling the creative itch these days. So much so that [Sim Name]'s been inspired to become a Music Lover.
- EgonVM21 days agoSeasoned Ace
Critic
It seems to track how much good quality food has your sim eaten and how many cookbooks have they read.
This is a one-value category, including this trait:
- Foodie
More info: - EgonVM21 days agoSeasoned Ace
Economy
This seems to track how much money your sim earns and spends.
This is a min/max value category, including these traits:
- Kleptomaniac +
- Materialistic +
- Freegan -
More info:- EgonVM17 hours agoSeasoned Ace
Potential Interactions
Earning and spending money?
- EgonVM17 hours agoSeasoned Ace
Suggestion messages
Kleptomaniac
[Sim Name] seems to enjoy money and expensive artwork lately. Becoming a Kleptomaniac might make it easier to get...
When replacing Freegan trait:
[Sim Name] is starting to like expensive things or making quick simoleons. 'Borrowing' things as a Kleptomaniac might just be more lucrative than being a Freegan.
Materialistic
[Sim Name] seems to enjoy money and expensive artwork lately. A Materialistic lifestyle is luxurious but expensive!
When replacing Freegan trait:
[Sim Name] is starting to like expensive things or making quick simoleons. Is [Sim Name] becoming Materialistic and forgoing the Freegan moral code?
Freegan
[Sim Name] appears to be living a more Freegan lifestyle these days. [Sim Name]'s opting for things that reduce waste.
When replacing Kleptomaniac trait:
[Sim Name] wonders if it's time to shed their Kleptomaniac 'borrowing' ways in place of a more socially-acceptable thrifty Freegan approach.
When replacing Materialistic trait:
[Sim Name] appears to be shedding their Materialistic ways and living a more thrifty Freegan lifestyle.
- EgonVM21 days agoSeasoned Ace
Family
This seems to raise when your sim interacts with their family and lower when your sim is mean to children.
This is a min/max value category, including these traits:
- Family-Oriented +
- Hates Children -
More info:- EgonVM17 hours agoSeasoned Ace
Potential Interactions
Interacting with family? Being mean to children?
- EgonVM17 hours agoSeasoned Ace
Suggestion messages
Family-Oriented
[Sim Name] has enjoyed spending time with family recently. It's become very important for them to bond with their family.
When replacing Hates Children trait:
Hates Children might be a stronger feeling than originally thought. In fact, [Sim Name] is starting to feel really Family-Oriented lately.
Hates Children
[Sim Name] has been really mean to children lately. Is it an off-day or could it be that [Sim Name] Hates Children?
When replacing Family-Oriented trait:
[Sim Name]'s had it with rude children! Recent negative interactions with children are making them feel not so Family-Oriented. Maybe [Sim Name] Hates Children?
- EgonVM21 days agoSeasoned Ace
Fragile
Now this is a little confusing to me. My guess is being uncomfortable or nauseous to icky situations.
This is a one-value category, including this trait:
- Squeamish
More info: - EgonVM21 days agoSeasoned Ace
Green
Seems to track eco-friendly activities your sim is doing.
This is a one-value category, including these traits:
- Green Fiend
- Recycle Disciple
More info:- EgonVM17 hours agoSeasoned Ace
Potential Interactions
Eco Lifestyle interactions?
- EgonVM17 hours agoSeasoned Ace
Suggestion messages
Green Fiend
[Sim Name] appears to be more eco-friendly these days. Green Fiends are happiest in an eco-friendly environment.
Recycle Disciple
[Sim Name] appears to be more eco-friendly these days. Recycle Disciples revel in the thrill of using a Recycler.
- EgonVM21 days agoSeasoned Ace
Hygiene
Seems to track how much your sim cleans and how clean they are or their house is.
This is a min/max value category, including these traits:
- Neat +
- Slob -
More info:- EgonVM17 hours agoSeasoned Ace
Potential Interactions
Cleanliness interactions?
- EgonVM17 hours agoSeasoned Ace
Suggestion messages
Neat
[Sim Name] has enjoyed cleaning and doing household chores recently. There's a sparkle of joy when things are Neat!
When replacing Slob trait:
[Sim Name] has been cleaning a lot more lately. Could they prefer a more Neat and clean environment versus living as a Slob.
Slob
[Sim Name] hasn't paid much attention to being clean these days. The filthy mess of a Slob is starting to feel comfortable.
When replacing Neat trait:
[Sim Name] is finding it hard to keep a Neat home and life. [Sim Name] is starting to prefer the freedom of being a carefree Slob?
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