"Sigzy05;c-17026725" wrote:
All these people saying TS4 is a sandbox game make me laugh. This is the game that tells you exactly what to do in almost any instance. This is the game that forces sims to be happy, this is the game that forces sims to be friends. This, is not a sandbox game, and most importantly, it's not a challenging game.
You never loose anything, or get any penalties in this game because it hurts the players feelings. Even if you don't pay the bills sims don't complain and get in a plum mood about the lack of light like in TS3. There's no repo man so your stuff isn't going to get repossessed. And sims can eat quick meals easy without electricity which they don't have to pay for. No matter what your sim never dies. And this isn't the sims 2 or 3 where your nemesis would make your life a hell by throwing garbage on your lawn or constantly try to harass your sim.
It's actually more challenging to keep a bad reputation in TS4 rather than a good one, which makes no sense ahaha. Because sims are constantly trying to be good to the people they are suppose to hate.
It's still a sandbox for me. It's the nearest to this definition for me
https://www.techopedia.com/definition/3952/sandbox-gaming
A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.
A sandbox game is also known as an open-world or free-roaming game.
Techopedia explains Sandbox
Sandbox games can include structured elements – such as mini-games, tasks, submissions and storylines – that may be ignored by gamers. In fact, the sandbox game's nonlinear nature creates storyline challenges for game designers. For this reason, tasks and side missions usually follow a progression, where tasks are unlocked upon successful task completion.
Sandbox game types vary. Massive multiplayer online role-playing games (MMORPG) generally include a mixture of sandbox and progression gaming and heavily depend on emergent interactive user gameplay for retaining non-progression-focused gamers. Modern "beat 'em ups" and first-person shooters have delved more deeply into the sandbox realm with titles like the "Grand Theft Auto" series, "Red Dead Redemption," "Assassin’s Creed" and others, allowing gamers to run and gun wherever the mood takes them.
In spite of their name, various sandbox games continue to impose restrictions at some stages of the game environment. This can be due the game's design limitations, or can be short-run, in-game limitations, such as some locked areas in games that are unlocked once certain milestones are achieved.