"Writin_Reg;c-17269499" wrote:
Apple decided it would happen now as they got the metal ready early and they want it changed now. It was Apples doing - not EA's because Apple wants to outdo Intell systems for one and two they want to be rid of open gl. I got this info right from the Apple/Mac site by the way.
Again, if the problem is with Apple machines/software only, why is EA also cutting off Windows machines as well? Because 32-bit was old tech? You'd better believe it. However, 32-bit was old tech when EA launched TS4. That is my issue. Launching on 32-bit was a mistake. Considering the issues that TS3 had due to a lack of memory with all of its add-ons, you'd think that EA would have realized it, too. I remember writing to EA about the decision and that was years ago.
Having said that if there is going to be a 64-bit fix for TS3 on Mac (and if EA is the one making it), EA should do the same for TS3 for Windows-based PCs. I really hope that they do. Although, no doubt, a 64-bit upgrade will require me to tether my game to the Origin client for the rest of eternity.
"Felicity;c-17268947" wrote:
Their argument for 32 bit was about PCs. It was 32 bit because of how many of these old computers were running 32 bit Windows. Then they added the 64 bit client. Now they're dropping the 32 bit one. My own feeling was they should have made a game for modern machines, not 10 year old gaming pcs (at the time), but no one asked me :)
Yes, exactly this.