Forum Discussion
Traits: Spellcaster/Curse*
Lifestyles: Situational Adrenaline Seeker**
Items/Objects: N/A
Plan: Using Curses as a permanent trait to add variety to the game/Sim. I personally added via cheats but you can certainly gain the traditional ways.
Results: Various curses are not too terrible to keep on, and some are actually fun and interesting!
Rating: 0-10/10
Conclusion: Depending on which curse you get or cheat add depends on rating. Also, eventually putting points into Hexproof and/or Magical Resonance, help stop getting more curses and/or prevents death if you have the Curse of Uncontrollable Charge respectively. But after putting points into Hexproof, you cannot cheat add curses—so plan accordingly.
- Adding Curse of Uncontrollable Charge is the best between giving a boost and causing sporadic overload set backs. The positive/negative buffs and results from this make it the most interesting. 10/10
- Adding Curse of Scrambled Spells is fun for a non-main household member, it gives a sort of fun/unpredictable an Aunt Clara from Bewitched effect. 7/10
- Adding Curse of Unwarranted Hostility, from what I can tell only occasionally effects non-friends Sims to fight with you. Which is kind of fun for a Sim you want to be a brawler and have lots of negative relationships. 6/10
- Adding Curse of Infectious Laughter is in a way a slightly disruptive Good Sense of Humor/Neurotic stand in. 5/10
- The rest I'd say range in the 0-4/10 range, for storytelling purposes you could try to keep these, otherwise too annoying to keep.
*Even though not traditional selected traits the game regards occults, lifestyles and curses as traits.
**If by chance or by cheats you gain the Curse of Uncontrollable Charge, and not remove it, while also putting points into Magical Resonance—can result in Adrenaline Seeker. If you gain high overcharge without overloading/discharge, you can quickly gain this lifestyle without fear of Death by Overcharge.