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Simmerville's avatar
5 years ago

Do you give your sims a dream?

We have Aspirations, but I see them as wide guidance and often give my grown up sims a life goal on top of that, but not restricted to their Aspiration.

The game sees "Fabulous wealthy" as having a husehold worth minimum so and so much. I want it to be more specific, like "Owning Art worth minimum xxx" or "Owning x businesses". "Mansion baron" can lead to dreams of "Owning a huge mansion", "Letting rooms to room mates" or "Run a hotel" (who said it has to be possible?). "Have big family" is probably about counting kids and perhaps grandchildren, but I might then give my sim the dream of "have bigger family than my sister", "have minimum 3 daughters", "have many relatives" or "build strong relations to all relatives". My "Renaissance sim" will know which skills to build, not just to max 3 skills. A "Master Chef" will not only max cooking skills, but might dream of running a café or restaurant, and even know the preferred setting (ie modern food, trad. food, vegan, seafood, etc.).

These dreams will of course not be handled technically by the game, but they might give my sims a more exact direction. Btw, I rarely focus on *fulfilling* the game's Aspirations, I only use them to understand a sim's personality and further direction. And, having a dream can some time mean that the sim will do the opposite as in ignoring possibilities - because not everyone is determined to fulfill their dream. A sim might of course live a good life even if not all goals are reached.

I think it gets more interesting when my sims have specific goals. I might give them a short list of exact stuff to aim for, not necessarily reaching level 10 of a career if level 7 sounds good enough to that sim. What skills to focus on might also connect to hobbies (which I also specify for some of my sims). I normally start setting these goals/dreams (in a spreadsheet) while the sim is a teenager. It might affect what private high school they study at. I don't set it for all my sims, I tend to do it mostly for sims I feel I don't know well enough.

How about you, do you ever give sims more specific goals/dreams than what the game's aspirations suggests?

5 Replies

  • I give my sims flexible and complicated concepts that develop over time. I tend to have an idea of what I want to happen for a sim before that sim is born, but I'm a very game-driven player, so if my gameplay is going in a different direction, I'll change.

    For example, I thought it would be fun to have a selfish, arrogant, manipulative no-nonsense sim who was some kind of talented artist ... but the sim rolled angelic as a toddler and that whole concept was thrown out.

    I have so many ideas that I want to explore in depth that it takes me forever to do anything in the game. My sims leave their home lot every day and every single hour is used because there's so much to do but I don't use the cheaty aspiration awards. Unfortunately, I think too many of my goals have become have a sim accomplish X before they're a teenager or young adult, so I think I might increase life spans to stop myself from rushing.

    Now (and I'm spoiling my legacy posts by writing this), one of the concepts I have is child prodigy. The sim maxed out adult skills a few days into childhood. So it's interesting to see how a sim can try to balance modesty with incredible talent (and some fame) while not being an adult and while still trying to go to school and be regular and all that stuff.

    Another concept I'm considering is having one of my sims found/run an elite academic organization. First, capital has to be raised to build a 300,000 to 1,000,000 simoleon dorm for select students of BU and Foxbury to live in as part of the organization. Then, my sim will decide which YAs can live there (relatives will probably have a huge advantage) but there would be some kind of selection criteria, and upon graduation, my sim would award each graduate with 10,000 simoleons.
  • Oh no, my Sims have no dreams or aspirations, they live for the moment
  • I really love the way you use aspirations. It's pretty inspirational. I only ever use them for the extra trait it gives my Sims, whichever might be the most fitting in the moment. I may decide to change it over time, especially if that Sim grows into a different person. If it was up to me, I'd never even pick an aspiration, to be honest, because I've never thought to use them as a base for other potential goals.

    Otherwise, I suppose you can say yes, I do give my Sims other dreams and goals than what the aspirations call for. Most of the time I have the lives of my Sims planned out from the moment they're born, or at least by the time they're teenagers. I try to plan pretty far ahead. I may just try to use your aspiration ideas, though. It could definitely help in those cases where I have a hard time figuring out who a particular Sim is going to become.
  • Thanks for feedback! I like to state that I do these things thoroughly with just a few sims, but then again, I'd possibly do it with more if I found their lives needing a direction or more defined personality.

    I'm hardly ever planning a sim's life from they are born though. At that stage I normally just stop by to name the baby, LOL. It's the downside of playing rotationally - there's not enough time to play with babies, and hardly even toddlers. Meaning I don't "get to know them" until they start school. Mostly I focus on these things when they reach teenagers, but some children do stand out and call for bigger plans quite early, and I like that :)

    Wish I had time to really live out a few more extreme personalities and dreams, too. The boldest so far was probably Mandy Rosewood who wants to become an painting artist, and due to bad luck in love spent 2 years of her life in the jungle to paint, and of course upsetting her parents when revealing those plans...
  • I give most of them a background story and their goals and dreams spring from that. Their personality might change things up a little or any chaos that happens in the game, so it's not completely ridged. Also when we get new packs and ways to play it can really change what my sims do or it might complete them and the story I see them playing out.
    Usually they follow the aspirations that match their personality the most and I might broadly follow some aspirations as they do things.. like if I send them jogging I'll switch to the body builder aspiration to get the points along the way even if they might never complete the aspiration. If they are meeting a few people I'll switch them to friend of the world ect... I mostly do this to get reward points without cheating. I don't usually think of it as their guide in life though or who they are normally, but sometimes it does line up.
    I have a lot of characters, but for example I have a wizard that is based off the Stardew Valley game. He has a story that has a bit to do with how he is in that game, how I see him and what can be done in Sims 4. So in Sims 4 he's a spellcaster... he learned it all but I think of him as mostly doing untamed magic. Along with being a spellcaster, he's a collector, a gardener.. and even went pretty far in the science career (to learn the serums). I've had him learn the wellness skill to be able to teleport and levitate. His "dream" is mostly that he wants to learn as much as possible and be powerful in his community. And he's there since basically he's the only super sim in that save so far. I just enjoy playing him, skilling him and sometimes wreaking havoc with him.
    Some sims might have lesser dreams and actually one of the aspirations might fit just right for them... like in the same save I have a fisherman named Willy. He does follow the fishing aspiration (although I'll jump him around also so he can get extra reward points). Another dream he has though is to collect and mount ever fish for display in his home/store.

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