Just for the heck of it, and because I seem to be out of fresh ideas at the moment, I'm trying the millionaire scenario. I always build my own houses, so I started with a pre-made house so that when my bank account was emptied to zero, I'd have enough money to build a house after I bulldozed the existing one. (I was afraid that wouldn't work, and she wouldn't get any money from the bulldoze. You do get the $16,000 or so that the house and furnishings were worth, however.)
The first task was to get enough skill, and then upgrade all the cheap stuff in the house. I had my Sim in the Renaissance Sim aspiration, so she's had to change jobs three times, but the third put her in the tech career, so she's also playing the tech guru aspiration. Oh, and she's high maintenance, too.
This is going slowly - I'm determined to play the scenario without any easy in-game money-makers, such as painting. We've made it to $15,000 so far, from working, selling a few of the perks she's earned from promotions, and a phone app she made (for tech guru aspiration). She also does programming side-jobs, as they count as her 'homework' for her job in the tech career.
I got the money phone call a couple of times while doing the scenario. Both times I asked what the conditions were to receive the money, which triggered a $2,500 payout. I believe that call only comes if you have the Eco Lifestyle pack, but I'm not certain of that.
"Mariefoxprice83;c-18008373" wrote: I just managed it in 95 sim days. I am honestly a little relieved to be done with it.
Yes, I realised that was the trajectory I was on, and since I only manage to play a couple of Sim days each night, the prospects for finishing it were looking dim. So much Simming to do, so little time!
Emotionally minded is from the Snowy Escape pack. The Sims 4 Snowy Escape Expansion Pack lets your Sims enter the state of zen and completely change their emotions that you select!
Becoming emotionally mindful is a process that usually lasts for one or two Sim days, depending on how much time you plan to devote to pamper your Sims and distract them from stressful activities.
Thank you so much to those that answered @grevilliablue who asked me about the Surge Emotion! I apologize for not doing it myself, I didn't see the notification for it. :| Anyway...
https://i.imgur.com/0Y0jLpI.png Finished the scenario in 21 Days, 12 Hours and 10 Minutes with my Sim, Angelique Arrendondo. In true Rags to Riches style she started on an empty lot with 0 simoleans on the first day of 14 day seasons in Summer at 6:01 a.m. All weather effects were on, Eco Lifestyle NPC voting, Lifestyles and Fame off. I also turned aging off and she had no autonomy. She started with the Angling Ace aspiration for the Collector bonus trait and Loves Outdoors, Loner and Genius for traits. I set her Likes for Handiness, Gardening, Painting and Cooking. As a result her Fun need was always full.
I mostly followed the plan I used when I did the Rosebud 500K Solo Challenge as outlined in a previous post here in this thread. The only difference this time is that she upgraded her bed instead of buying an expensive one, and bought the Frugal reward trait instead of Waterproof and Steel Bladder. Last time I had aging on with a normal lifespan as well. She also bought a few moodlet solvers toward the end to power through with the extra time to end quicker. I was mostly challenging myself to see how quickly she could complete the Scenario using the 500K method.
If I do this again, I'll try it with a Spellcaster Sim and see how quickly it can be accomplished with the Copypasto and other spells. In the spoiler is a few more screenshots and details about Angelique, her home, etc., and my try at this Scenario if anyone would like to take a look. :)
https://i.imgur.com/8hW1PRd.png Here's Angelique in CAS at the end of the Scenario. She's packed on a few pounds by just eating salads and at the beginning, tofu dogs townies left on picnic tables in the nearby public park area.
https://i.imgur.com/Xi42ECJ.png She lived on the 20 x 15 Comfy Cubby lot in Newcrest. Lot traits were; Great Soil, Home Studio and Homey. Her ending lot value was 16K close to 17K. I kept it very minimal, no landscaping and the only decorations on the walls were a postcard she requested from Riverview for the Inspired trait, a Flirty painting in the bedroom and a somewhat rare Freezer Bunny in the forest medium size Classic painting. I always keep that one if my Sims paint it since I love it!
https://i.imgur.com/UJgjnhE.png Here's the front of her little abode at the end of the Scenario.
https://i.imgur.com/X6AJyHQ.png Left side and backyard. Right side looks exactly the same except windows placement.
https://i.imgur.com/Q4X7yXX.png Overhead view of the layout. Very simple, nothing fancy. She actually had a few 'luxury' items that really were not needed. For example, she didn't really need anything in the living area except the easel, postcard, chess table and one chair. Same in the kitchen, she could've done without the dishwasher, extra counters and the island could've just been two pieces, two chairs and the laptop. She never even used the stove.
In the bathroom, she really didn't need the shower divider, toilet roll or the fancy flooring. She really didn't need the back patio either except for just enough to shelter the out of season plants, but oh well. I love building, so decided to give her a somewhat minimally completed house. Any other 'extras' would've been a waste since objects start to deteriorate in value as soon as they are placed, except for build assets such as walls, windows, columns, flooring, paint etc.
https://i.imgur.com/vvdmcs2.png Dragonfruit, Money Trees and a Growfuit tree were important items toward making the Million.
https://i.imgur.com/8uryUnw.png She also acquired Bird of Paradise from the Romance Festival and over in that pot behind her is a Lily plant grafted with a Snapdragon to get Orchids. She never did get any Orchids though. Oh well. At her feet is a fossil and an element. Along with those plus a Mathematical drawing hung above the woodworking table and using 'ponder' on the chess table, she was able to get and stay focused or very focused when crafting the Camp Mascot statue.
https://i.imgur.com/iK1ydUd.png At the very beginning, the first thing Angelique did was go fishing at the pier in Magnolia Promenade. She fished up some cowberries and Dragonfruit there. Plus, one of my other Sims, Josh Hunter stopped by to mentor her in Fishing. Josh is a Super Sim I put in my custom template save I use to start all save games along with numerous other Sims who have completed other challenges I've tried. They act as NPCs and possible friends, love interests for my current Sim in new saves.
Angelique took the time to get to know Josh during the Scenario and they became Best Friends, then lovers, boyfriend/girlfriend, Soulmates and lastly, they got engaged! If I hadn't taken the time to do that, she might've completed even quicker. But hey, she's not a robot, everyone needs love. He was her only friend in the Scenario. I intended for him to just help with social, but he kept coming over to the house. hehe
It's kind of ironic in a way, because this is exactly how my Sim in a personal challenge met Josh as a Teen back in January of this year. Josh and Essa are now adults and have twin YA daughters. Not sure if I'll keep playing Angelique, but if I do, perhaps she and Josh will actually get married some day.
I had fun with this Scenario, but to be honest, the 'reward' of 5000 Satisfaction points was a bit disappointing. Personally, I think it should be some other kind of reward. Perhaps a unique object only available by completing it? Just a thought... Although, perhaps the end result reward isn't meant to be very big since the real reward is just completing the challenge and the fun to be had while doing it. :)
Happy Simming! <3
EDIT: Opps! It was 21 Days 12 (not 10) Hours and 10 Minutes! Apparently I can't add. :D
My simple "make Nikita the thief rich" storyline has morphed into a multi-character storyline. It has gotten even more convoluted since the announcement for the new pack. Half the males in the game all want the new clothes and have suddenly become important (or at least relevant) to the story.
And now Nancy Laandgrab wants me to build her a loft. "I want exposed bricks," she says, "but paint them white." What a diva.
Despite having done this scenario several times already I still felt like doing it yet one more time, this time keeping it restricted to City Living. I don't know if it's because I'm more burned out on this than I originally thought or that I genuinely like this sim, but I ended up letting her do it her way and it took 112 game days to complete. It's so far from my 23 day personal record but I'm enjoying this one much more, and I'm still enjoying playing this sim. To reward her I'm builder her new home on the Windenburg island where she'll enjoy not having nearby neighbors and enjoy being snowed in during the winters when no one can reach her, except for that Santa-like sim who has the annoying ability to get to all my sims through the worst of blizzards.
"Simfuncrunch;c-18004739" wrote: My standard rags-to-riches strategy is crafting and selling camping mascot statues. For extra challenge I started my Sim on a completely empty lot, furnished by the end of day 1 (from finding and selling collectibles) with a tent, cooler, and shower (a nearby bush served as a toilet).
She earned $200,000 (finishing the money aspiration) by halfway through young adulthood, but getting to a million will take more time, and crafting endlessly is boring (to me, the player). So I have been focusing on earning enough aspiration points to plant money trees. I could join the Scientist career to get the duplicator for the money tree seeds (a strategy I used in another playthrough) but since this isn't a speed run, I don't think I'll go that route. (I don't use cheats or exploits.)
Just completed the scenario inn 36 Sim days. Money trees didn't grow during freezing weather so I made some additional money finding artifacts in Selvadora and selling them at 2x markup. Began selling campaign mascot statues at 2x markup as well as I got toward the end.
I think the reward was 5000 aspiration points. Very underwhelming. For the amount of work this took I'd prefer an exclusive item. Not likely to do this again.
Decided to do the millionaire scenario another time after all, just to see if I could do it faster. Again started with a completely empty lot, focused on crafting camping mascot statues, painting, and money trees. Interest earned from completing the money aspiration helped too (final week's payout was $45K). Finished in 27 days, nine days faster than first attempt.
I completed it a second time, in 35 sim days. This time my plans was to go all black widow but I got frustrated and ended up having my character murdering a lot of roommates as well as spouses. A couple of her spouses were wealthy and then I got Straud to move in and that was the clincher. I definitely don't fancy trying to rush to a million again.
I'm afraid that if these scenarios effect a serious increase in play time, EA might choose to put them out more frequently and cut back on packs. I mean the making money scenario hardly needs any programming but needs more time than I'd guess most players spend playing the game on a regular basis - especially when there haven't been any packs that provide new gameplay for quite some time.
"83bienchen;c-18011334" wrote: I'm afraid that if these scenarios effect a serious increase in play time, EA might choose to put them out more frequently and cut back on packs. I mean the making money scenario hardly needs any programming but needs more time than I'd guess most players spend playing the game on a regular basis - especially when there haven't been any packs that provide new gameplay for quite some time.
Fine with me if that happens; fewer new game packs means less money I'm tempted to spend on the Sims. I have plenty of other games I enjoy playing when I get bored of this one.
ETA: Not sure what "quite some time" means to you, but the Dream Home Decorator game pack came out in June (five months ago) and the Cottage Living expansion pack came out in July (four months ago).
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