"Sim_Architects;c-17609263" wrote:
It’s a problem for enough black simmers that they should definitely address it. They’ve been pandering to the black community with the BLM stuff . So they definitely need to follow through with some action. The dark skin tones are ashen. And lack warmth.
We do need a color wheel and slider because people need to be able to create sims they can relate to more easily. We need MORE options not less. You can always just not make use of those features if we get them, but others shouldn’t suffer just because you don’t need them.
Pandering being the operative word. It's very easy to just post a black square or say something online and keep going about your everyday life. People were upset that EA didn't say anything fast enough. Then, they said something and people are upset that they're not doing/saying more. It's just a PR/marketing game to them, the same way these companies "rainbow it up" every June so everyone thinks they really care about LGBT+ rights. It's trendy to be seen as "woke" online, and whether they believe in what they're doing or not, it doesn't cost them anything to do it. The point of pandering isn't to actually stand in your beliefs or do anything, it's just to be viewed in a favorable light.
With regard to color wheel and sliders, I don't think we
need them and whether I make use of it or not, it's most likely going to have an effect on the way the game runs. Not to mention, if they add it for CAS, it's definitely going to mess with genetics. I don't want it.
"SimmerGeorge;c-17609472" wrote:
@TheSpotted_C Well no not really. It was not the color wheel itself that was heavy on the systems and slowed down the game. It was the millions of premade patterns and the ability to save your own patterns. A colour wheel like in cats and dogs is no big problem as you can tell since it didn't cause problems and also guys its 2020 and not 2009 anymore.
There were several things that made The Sims 3 difficult to run and even though the color wheel customization options could have been part of the problem I would argue they were not too much of a problem. Nobody really knows exactly what the cause of the problem was so let's not act like we do.
@SimmerGeorge hence why I used
a part of and also mentioned
'patterns' as a part of the problem in my original post. The color wheel, and patterns, and the need for objects to render as a result of having the color wheel and patterns contributed to the issues. Nowhere did I say that these were the definitive reasons why things lagged. So yes, really. :)