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elelunicy
5 years agoNew Spectator
"EnkiSchmidt;c-17558171" wrote:
I have the weird case of being able to reach industrial footprint through gameplay and mainaining it, but being unable to achieve eco footprint.
All four lots in the Willow Creek neighborhood where the Goths used to live show up as having green footprint, but the neighborhood won't turn green. Also the park that used to be green and sparkle reverted to neutral.
I use @elelunicy 's script that displays footprint values and they are as follows: Each individual lot -500 (the minimum value), neighborhood convergence point also -500 (if I understood this correctly this stat represents the max. potential of a neighborhood), neighborhood footprint -88,59... That last value won't change, no matter what I do. I also have Scarlet's No Decay mod in my game, but the description states it only stops decay, while allowing for normal footprint change through gameplay.
Meanwhile my polluted Del Sol Valley neighborhood stayed industrial through several ingame weeks now. And that one has only two industrial lots, the third is neutral.
Normally the neighborhood footprint value will slowly “decay” until it reaches the convergence point (in your case it will go from -88 to -500). Since you have the no decay mod, it will be frozen at -88.
@ScarletQueenKat 's no decay mod is only good for people who cheat the eco footprint state, as it will stay in the state you cheated afterwards. For people who play normally, it will prevent you from changing the neighborhood footprint through gameplay.
@ScarletQueenKat may need to know that EcoFootprint_Street does not decay to 0. Instead, it decays to a convergence point dynamically calculated from averaging every lot’s EcoFootprint_Lot value in a neighborhood.
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