7 years ago
Everyone loses without a CAW tool
I wrote this in the general forums and thought it belonged in here instead
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TS4's way of cutting corners is what's getting it into trouble.
This time, if they had at the onset of the game released basegame WITH a Create A World tool (or even released the tool short after) then instead of using up budget and resources making worlds for us, they could have dedicated that to debugging and adding new game play and content. We could have made our own worlds. And for those of us who suck at building, there's many capable and willing builders who would have undoubtedly created gorgeous worlds and put them up for download in the gallery. They said the tool was underused in ts3, but there's no need for everyone to be a building when we can all reap the benefits of CAW through the gallery.It would save money in the long run and attracted more ts2 and ts3 simmers to invest in ts4.
But of course, since we can't make our own worlds then:
No one wins in this scenario. Expansions are empty of gameplay. Worlds are tiny. Simmers are restricted. Computers lag.
Simmers are dissatisfied by the game, and the gurus hear nothing but complaints while juggling building and coding new game play. Even EA loses since not as many people buy the game.
Everyone loses.
--
TS4's way of cutting corners is what's getting it into trouble.
This time, if they had at the onset of the game released basegame WITH a Create A World tool (or even released the tool short after) then instead of using up budget and resources making worlds for us, they could have dedicated that to debugging and adding new game play and content. We could have made our own worlds. And for those of us who suck at building, there's many capable and willing builders who would have undoubtedly created gorgeous worlds and put them up for download in the gallery. They said the tool was underused in ts3, but there's no need for everyone to be a building when we can all reap the benefits of CAW through the gallery.It would save money in the long run and attracted more ts2 and ts3 simmers to invest in ts4.
But of course, since we can't make our own worlds then:
- a large chunk of the budget is used up by making worlds leading to empty feeling packs (not much new gameplay)
- not as many people buy the game so the budget shrinks.
- simmers are restricted to ONLY playing the vision of the gurus, since the worlds they like is what we get
- we have to wait on them to add lots to the game, so we run out of room to build quickly
- we can't tailor worlds for our machines so people with low-end computers get lag in complex worlds and people with high-end computers are unnecessarily restricted
No one wins in this scenario. Expansions are empty of gameplay. Worlds are tiny. Simmers are restricted. Computers lag.
Simmers are dissatisfied by the game, and the gurus hear nothing but complaints while juggling building and coding new game play. Even EA loses since not as many people buy the game.
Everyone loses.