Forum Discussion
817 Replies
- crocobaura2 years agoLegend
"CK213;c-18327064" wrote:
I hope they show exactly how rooms are formed to make an apartment, because I am not sure if they are making them by what build mode allows them to do, or if the are actively combining rooms through some method. They are telling people to go ahead and build ahead of time, but if there are some conditions that don't form an apartment the way we want, people are going to be frustrated.
The game naturally divides up rooms into clusters.
So do I assign the entrance as an apartment and the rest of the space comes with it because there are no other exits?
One way I can see to do it is break all the interior rooms by deleting one wall segment and then define the newly formed perimeter as the apartment. You could then fix the broken rooms back into individual living spaces. Unless, the games says, "NOPE! That's a new apartment."
And it goes right back to what is shown in the second image.
It would be great if you could just hold shift while you clicked on all the rooms in the apartment and it creates the perimeter automatically.
To me it looked like you select several rooms and designate them as an apartment unit. - EneroDesyembre2 years agoNew ScoutIt seems to me the only unique gameplay features in for rent are just new ways to make simoleons as well a room categorization tool :|
- Horrorgirl62 years agoSeasoned Ace
"Dianesims;c-18327042" wrote:
Still nothing about the animal sanctuary, I'm worried it's a rabbit hole.
It's probably sadly is. - ck2132 years agoLegend
"EneroDesyembre;c-18327074" wrote:
It seems to me the only unique gameplay features in for rent are just new ways to make simoleons as well a room categorization tool :|
I think their terminology is confusing me.
There is a menu choice that says "Shared", but I was thinking as in a shared space by the entire building. It probably means shared by that particular apartment and is a way to add additional rooms to the one you have active in the menu.
So in the example above I guess I could start with the room that I considered the entrance as the apartment and then click on the next connected room and mark it as "shared" and keep going onto the next cluster until all the rooms are defined. - i_love_frogs_112 years agoSeasoned AceThis left me lightly underwhelmed, but also makes me think that there is more to the pack we haven't seen, which is a good sign, because that would mean there is more gameplay offered. This packed already seems WAY more filled with new content that the Horse Ranch pack.
- SimDork232 years agoSeasoned AceI’m not really liking the build/buy so far, tbh.
- SEREFRAS2 years agoLegendI extremely dislike apartment bugs in real life & don't want them in my game. :s I don't like the fear of being evicted in the game. :'( Hopefully there's a turn off for both of that. :o
- bizuktag2 years agoSeasoned Ace
"CK213;c-18327083" wrote:
I think their terminology is confusing me.
There is a menu choice that says "Shared", but I was thinking as in a shared space by the entire building. It probably means shared by that particular apartment and is a way to add additional rooms to the one you have active in the menu.
So in the example above I guess I could start with the room that I considered the entrance as the apartment and then click on the next connected room and mark it as "shared" and keep going onto the next cluster until all the rooms are defined.
I think your original understanding of "Shared" is correct.
Currently in the game, you can select any room/area you've built (enclosed by walls, fences, spandrels, etc) and there are options to change the wall height, platform height, move or copy. It looks like this pack will add another option when you click one of those rooms - to assign that room to either an existing unit, or to a newly-created unit. So rather than drawing a perimeter around one unit, it appears you just click each room and assign it to the unit you want. For a five-room apartment, you click each of the five rooms you built and assign them, no removing or re-drawing of walls.
Shared spaces are any rooms/areas you build that you decide all tenants will be able to access, and do not belong to any of the units.
At least, that's my understanding of how all of this will work based on the gameplay trailer + older trailers/blogs. - logionX2 years agoLegendThe latest gameplay trailer felt a bit light on content.
- handelgamer2 years agoSeasoned Ace"Property Owner" and "Community Builder" in the same sentence makes me laugh.
Still ain't nothing really selling me other than the multi-household buildings itself to make me interested in the pack. Still the last pack on my list to purchase.